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Source file src/code.rocket9labs.com/tslocum/etk/kibodo/keyboard_test.go

Documentation: code.rocket9labs.com/tslocum/etk/kibodo

     1  package kibodo
     2  
     3  import (
     4  	"runtime"
     5  	"testing"
     6  	"time"
     7  
     8  	"github.com/hajimehoshi/ebiten/v2"
     9  )
    10  
    11  // TODO test presses registered
    12  
    13  func TestKeyboard_Draw(t *testing.T) {
    14  	k := newTestKeyboard()
    15  
    16  	// Warm caches
    17  	k.drawBackground()
    18  }
    19  
    20  func BenchmarkKeyboard_Draw(b *testing.B) {
    21  	k := newTestKeyboard()
    22  
    23  	// Warm caches
    24  	k.drawBackground()
    25  
    26  	b.ReportAllocs()
    27  	b.ResetTimer()
    28  	for i := 0; i < b.N; i++ {
    29  		k.drawBackground()
    30  	}
    31  }
    32  
    33  func BenchmarkKeyboard_Press(b *testing.B) {
    34  	go func() {
    35  		time.Sleep(2 * time.Second)
    36  
    37  		k := newTestKeyboard()
    38  
    39  		// Warm caches
    40  		k.drawBackground()
    41  
    42  		b.ReportAllocs()
    43  		b.ResetTimer()
    44  		for i := 0; i < b.N; i++ {
    45  			k.drawBackground()
    46  			k.keys[0][0].pressed = true
    47  			k.drawBackground()
    48  			k.keys[0][0].pressed = false
    49  		}
    50  	}()
    51  
    52  	runtime.LockOSThread()
    53  
    54  	err := ebiten.RunGame(NewDummyGame())
    55  	if err != nil {
    56  		b.Error(err)
    57  	}
    58  }
    59  
    60  func newTestKeyboard() *Keyboard {
    61  	k := NewKeyboard()
    62  	k.SetRect(0, 0, 300, 100)
    63  
    64  	return k
    65  }
    66  
    67  type DummyGame struct {
    68  	ready bool
    69  }
    70  
    71  func (d *DummyGame) Update() error {
    72  	return nil
    73  }
    74  
    75  func (d *DummyGame) Draw(screen *ebiten.Image) {
    76  	d.ready = true
    77  }
    78  
    79  func (d *DummyGame) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
    80  	return outsideWidth, outsideHeight
    81  }
    82  
    83  func NewDummyGame() *DummyGame {
    84  	return &DummyGame{}
    85  }
    86  

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