Configuration values.
const ( FlexRow = iota FlexColumn )
Semigraphics provides an easy way to access unicode characters for drawing.
Named like the unicode characters, 'Semigraphics'-prefix used if unicode block isn't prefixed itself.
const ( // Block: General Punctation U+2000-U+206F (http://unicode.org/charts/PDF/U2000.pdf) SemigraphicsHorizontalEllipsis rune = '\u2026' // … // Block: Box Drawing U+2500-U+257F (http://unicode.org/charts/PDF/U2500.pdf) BoxDrawingsLightHorizontal rune = '\u2500' // ─ BoxDrawingsHeavyHorizontal rune = '\u2501' // ━ BoxDrawingsLightVertical rune = '\u2502' // │ BoxDrawingsHeavyVertical rune = '\u2503' // ┃ BoxDrawingsLightTripleDashHorizontal rune = '\u2504' // ┄ BoxDrawingsHeavyTripleDashHorizontal rune = '\u2505' // ┅ BoxDrawingsLightTripleDashVertical rune = '\u2506' // ┆ BoxDrawingsHeavyTripleDashVertical rune = '\u2507' // ┇ BoxDrawingsLightQuadrupleDashHorizontal rune = '\u2508' // ┈ BoxDrawingsHeavyQuadrupleDashHorizontal rune = '\u2509' // ┉ BoxDrawingsLightQuadrupleDashVertical rune = '\u250a' // ┊ BoxDrawingsHeavyQuadrupleDashVertical rune = '\u250b' // ┋ BoxDrawingsLightDownAndRight rune = '\u250c' // ┌ BoxDrawingsDownLighAndRightHeavy rune = '\u250d' // ┍ BoxDrawingsDownHeavyAndRightLight rune = '\u250e' // ┎ BoxDrawingsHeavyDownAndRight rune = '\u250f' // ┏ BoxDrawingsLightDownAndLeft rune = '\u2510' // ┐ BoxDrawingsDownLighAndLeftHeavy rune = '\u2511' // ┑ BoxDrawingsDownHeavyAndLeftLight rune = '\u2512' // ┒ BoxDrawingsHeavyDownAndLeft rune = '\u2513' // ┓ BoxDrawingsLightUpAndRight rune = '\u2514' // └ BoxDrawingsUpLightAndRightHeavy rune = '\u2515' // ┕ BoxDrawingsUpHeavyAndRightLight rune = '\u2516' // ┖ BoxDrawingsHeavyUpAndRight rune = '\u2517' // ┗ BoxDrawingsLightUpAndLeft rune = '\u2518' // ┘ BoxDrawingsUpLightAndLeftHeavy rune = '\u2519' // ┙ BoxDrawingsUpHeavyAndLeftLight rune = '\u251a' // ┚ BoxDrawingsHeavyUpAndLeft rune = '\u251b' // ┛ BoxDrawingsLightVerticalAndRight rune = '\u251c' // ├ BoxDrawingsVerticalLightAndRightHeavy rune = '\u251d' // ┝ BoxDrawingsUpHeavyAndRightDownLight rune = '\u251e' // ┞ BoxDrawingsDownHeacyAndRightUpLight rune = '\u251f' // ┟ BoxDrawingsVerticalHeavyAndRightLight rune = '\u2520' // ┠ BoxDrawingsDownLightAnbdRightUpHeavy rune = '\u2521' // ┡ BoxDrawingsUpLightAndRightDownHeavy rune = '\u2522' // ┢ BoxDrawingsHeavyVerticalAndRight rune = '\u2523' // ┣ BoxDrawingsLightVerticalAndLeft rune = '\u2524' // ┤ BoxDrawingsVerticalLightAndLeftHeavy rune = '\u2525' // ┥ BoxDrawingsUpHeavyAndLeftDownLight rune = '\u2526' // ┦ BoxDrawingsDownHeavyAndLeftUpLight rune = '\u2527' // ┧ BoxDrawingsVerticalheavyAndLeftLight rune = '\u2528' // ┨ BoxDrawingsDownLightAndLeftUpHeavy rune = '\u2529' // ┨ BoxDrawingsUpLightAndLeftDownHeavy rune = '\u252a' // ┪ BoxDrawingsHeavyVerticalAndLeft rune = '\u252b' // ┫ BoxDrawingsLightDownAndHorizontal rune = '\u252c' // ┬ BoxDrawingsLeftHeavyAndRightDownLight rune = '\u252d' // ┭ BoxDrawingsRightHeavyAndLeftDownLight rune = '\u252e' // ┮ BoxDrawingsDownLightAndHorizontalHeavy rune = '\u252f' // ┯ BoxDrawingsDownHeavyAndHorizontalLight rune = '\u2530' // ┰ BoxDrawingsRightLightAndLeftDownHeavy rune = '\u2531' // ┱ BoxDrawingsLeftLightAndRightDownHeavy rune = '\u2532' // ┲ BoxDrawingsHeavyDownAndHorizontal rune = '\u2533' // ┳ BoxDrawingsLightUpAndHorizontal rune = '\u2534' // ┴ BoxDrawingsLeftHeavyAndRightUpLight rune = '\u2535' // ┵ BoxDrawingsRightHeavyAndLeftUpLight rune = '\u2536' // ┶ BoxDrawingsUpLightAndHorizontalHeavy rune = '\u2537' // ┷ BoxDrawingsUpHeavyAndHorizontalLight rune = '\u2538' // ┸ BoxDrawingsRightLightAndLeftUpHeavy rune = '\u2539' // ┹ BoxDrawingsLeftLightAndRightUpHeavy rune = '\u253a' // ┺ BoxDrawingsHeavyUpAndHorizontal rune = '\u253b' // ┻ BoxDrawingsLightVerticalAndHorizontal rune = '\u253c' // ┼ BoxDrawingsLeftHeavyAndRightVerticalLight rune = '\u253d' // ┽ BoxDrawingsRightHeavyAndLeftVerticalLight rune = '\u253e' // ┾ BoxDrawingsVerticalLightAndHorizontalHeavy rune = '\u253f' // ┿ BoxDrawingsUpHeavyAndDownHorizontalLight rune = '\u2540' // ╀ BoxDrawingsDownHeavyAndUpHorizontalLight rune = '\u2541' // ╁ BoxDrawingsVerticalHeavyAndHorizontalLight rune = '\u2542' // ╂ BoxDrawingsLeftUpHeavyAndRightDownLight rune = '\u2543' // ╃ BoxDrawingsRightUpHeavyAndLeftDownLight rune = '\u2544' // ╄ BoxDrawingsLeftDownHeavyAndRightUpLight rune = '\u2545' // ╅ BoxDrawingsRightDownHeavyAndLeftUpLight rune = '\u2546' // ╆ BoxDrawingsDownLightAndUpHorizontalHeavy rune = '\u2547' // ╇ BoxDrawingsUpLightAndDownHorizontalHeavy rune = '\u2548' // ╈ BoxDrawingsRightLightAndLeftVerticalHeavy rune = '\u2549' // ╉ BoxDrawingsLeftLightAndRightVerticalHeavy rune = '\u254a' // ╊ BoxDrawingsHeavyVerticalAndHorizontal rune = '\u254b' // ╋ BoxDrawingsLightDoubleDashHorizontal rune = '\u254c' // ╌ BoxDrawingsHeavyDoubleDashHorizontal rune = '\u254d' // ╍ BoxDrawingsLightDoubleDashVertical rune = '\u254e' // ╎ BoxDrawingsHeavyDoubleDashVertical rune = '\u254f' // ╏ BoxDrawingsDoubleHorizontal rune = '\u2550' // ═ BoxDrawingsDoubleVertical rune = '\u2551' // ║ BoxDrawingsDownSingleAndRightDouble rune = '\u2552' // ╒ BoxDrawingsDownDoubleAndRightSingle rune = '\u2553' // ╓ BoxDrawingsDoubleDownAndRight rune = '\u2554' // ╔ BoxDrawingsDownSingleAndLeftDouble rune = '\u2555' // ╕ BoxDrawingsDownDoubleAndLeftSingle rune = '\u2556' // ╖ BoxDrawingsDoubleDownAndLeft rune = '\u2557' // ╗ BoxDrawingsUpSingleAndRightDouble rune = '\u2558' // ╘ BoxDrawingsUpDoubleAndRightSingle rune = '\u2559' // ╙ BoxDrawingsDoubleUpAndRight rune = '\u255a' // ╚ BoxDrawingsUpSingleAndLeftDouble rune = '\u255b' // ╛ BoxDrawingsUpDobuleAndLeftSingle rune = '\u255c' // ╜ BoxDrawingsDoubleUpAndLeft rune = '\u255d' // ╝ BoxDrawingsVerticalSingleAndRightDouble rune = '\u255e' // ╞ BoxDrawingsVerticalDoubleAndRightSingle rune = '\u255f' // ╟ BoxDrawingsDoubleVerticalAndRight rune = '\u2560' // ╠ BoxDrawingsVerticalSingleAndLeftDouble rune = '\u2561' // ╡ BoxDrawingsVerticalDoubleAndLeftSingle rune = '\u2562' // ╢ BoxDrawingsDoubleVerticalAndLeft rune = '\u2563' // ╣ BoxDrawingsDownSingleAndHorizontalDouble rune = '\u2564' // ╤ BoxDrawingsDownDoubleAndHorizontalSingle rune = '\u2565' // ╥ BoxDrawingsDoubleDownAndHorizontal rune = '\u2566' // ╦ BoxDrawingsUpSingleAndHorizontalDouble rune = '\u2567' // ╧ BoxDrawingsUpDoubleAndHorizontalSingle rune = '\u2568' // ╨ BoxDrawingsDoubleUpAndHorizontal rune = '\u2569' // ╩ BoxDrawingsVerticalSingleAndHorizontalDouble rune = '\u256a' // ╪ BoxDrawingsVerticalDoubleAndHorizontalSingle rune = '\u256b' // ╫ BoxDrawingsDoubleVerticalAndHorizontal rune = '\u256c' // ╬ BoxDrawingsLightArcDownAndRight rune = '\u256d' // ╭ BoxDrawingsLightArcDownAndLeft rune = '\u256e' // ╮ BoxDrawingsLightArcUpAndLeft rune = '\u256f' // ╯ BoxDrawingsLightArcUpAndRight rune = '\u2570' // ╰ BoxDrawingsLightDiagonalUpperRightToLowerLeft rune = '\u2571' // ╱ BoxDrawingsLightDiagonalUpperLeftToLowerRight rune = '\u2572' // ╲ BoxDrawingsLightDiagonalCross rune = '\u2573' // ╳ BoxDrawingsLightLeft rune = '\u2574' // ╴ BoxDrawingsLightUp rune = '\u2575' // ╵ BoxDrawingsLightRight rune = '\u2576' // ╶ BoxDrawingsLightDown rune = '\u2577' // ╷ BoxDrawingsHeavyLeft rune = '\u2578' // ╸ BoxDrawingsHeavyUp rune = '\u2579' // ╹ BoxDrawingsHeavyRight rune = '\u257a' // ╺ BoxDrawingsHeavyDown rune = '\u257b' // ╻ BoxDrawingsLightLeftAndHeavyRight rune = '\u257c' // ╼ BoxDrawingsLightUpAndHeavyDown rune = '\u257d' // ╽ BoxDrawingsHeavyLeftAndLightRight rune = '\u257e' // ╾ BoxDrawingsHeavyUpAndLightDown rune = '\u257f' // ╿ )
Horizontal alignment within a box.
const ( AlignLeft = iota AlignCenter AlignRight )
StandardDoubleClick is a commonly used double click interval.
const StandardDoubleClick = 500 * time.Millisecond
Predefined InputField acceptance functions.
var ( // InputFieldInteger accepts integers. InputFieldInteger func(text string, ch rune) bool // InputFieldFloat accepts floating-point numbers. InputFieldFloat func(text string, ch rune) bool // InputFieldMaxLength returns an input field accept handler which accepts // input strings up to a given length. Use it like this: // // inputField.SetAcceptanceFunc(InputFieldMaxLength(10)) // Accept up to 10 characters. InputFieldMaxLength func(maxLength int) func(text string, ch rune) bool )
Scroll bar render text (must be one cell wide)
var ( ScrollBarArea = []byte("[-:-:-]░") ScrollBarAreaFocused = []byte("[-:-:-]▒") ScrollBarHandle = []byte("[-:-:-]▓") ScrollBarHandleFocused = []byte("[::r] [-:-:-]") )
Borders defines various borders used when primitives are drawn. These may be changed to accommodate a different look and feel.
var Borders = struct { Horizontal rune Vertical rune TopLeft rune TopRight rune BottomLeft rune BottomRight rune LeftT rune RightT rune TopT rune BottomT rune Cross rune HorizontalFocus rune VerticalFocus rune TopLeftFocus rune TopRightFocus rune BottomLeftFocus rune BottomRightFocus rune }{ Horizontal: BoxDrawingsLightHorizontal, Vertical: BoxDrawingsLightVertical, TopLeft: BoxDrawingsLightDownAndRight, TopRight: BoxDrawingsLightDownAndLeft, BottomLeft: BoxDrawingsLightUpAndRight, BottomRight: BoxDrawingsLightUpAndLeft, LeftT: BoxDrawingsLightVerticalAndRight, RightT: BoxDrawingsLightVerticalAndLeft, TopT: BoxDrawingsLightDownAndHorizontal, BottomT: BoxDrawingsLightUpAndHorizontal, Cross: BoxDrawingsLightVerticalAndHorizontal, HorizontalFocus: BoxDrawingsDoubleHorizontal, VerticalFocus: BoxDrawingsDoubleVertical, TopLeftFocus: BoxDrawingsDoubleDownAndRight, TopRightFocus: BoxDrawingsDoubleDownAndLeft, BottomLeftFocus: BoxDrawingsDoubleUpAndRight, BottomRightFocus: BoxDrawingsDoubleUpAndLeft, }
ColorUnset represents an unset color. This is necessary because the zero value of color, ColorDefault, results in default terminal colors.
var ColorUnset = tcell.ColorSpecial | 108
DefaultFormFieldWidth is the default field screen width of form elements whose field width is flexible (0). This is used in the Form class for horizontal layouts.
var DefaultFormFieldWidth = 10
Keys defines the keyboard shortcuts of an application. Secondary shortcuts apply when not focusing a text input.
var Keys = Key{ Cancel: []string{"Escape"}, Select: []string{"Enter", "Ctrl+J"}, Select2: []string{"Space"}, MoveUp: []string{"Up"}, MoveUp2: []string{"k"}, MoveDown: []string{"Down"}, MoveDown2: []string{"j"}, MoveLeft: []string{"Left"}, MoveLeft2: []string{"h"}, MoveRight: []string{"Right"}, MoveRight2: []string{"l"}, MoveFirst: []string{"Home", "Ctrl+A"}, MoveFirst2: []string{"g"}, MoveLast: []string{"End", "Ctrl+E"}, MoveLast2: []string{"G"}, MovePreviousField: []string{"Backtab"}, MoveNextField: []string{"Tab"}, MovePreviousPage: []string{"PageUp", "Ctrl+B"}, MoveNextPage: []string{"PageDown", "Ctrl+F"}, ShowContextMenu: []string{"Alt+Enter"}, }
SemigraphicJoints is a map for joining semigraphic (or otherwise) runes. So far only light lines are supported but if you want to change the border styling you need to provide the joints, too. The matching will be sorted ascending by rune value, so you don't need to provide all rune combinations, e.g. (─) + (│) = (┼) will also match (│) + (─) = (┼)
var SemigraphicJoints = map[string]rune{ string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVertical}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndRight}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndRight}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVertical, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndLeft}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightDownAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndLeft}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndRight, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndRight}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndLeft, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightUpAndHorizontal, string([]rune{BoxDrawingsLightUpAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndLeft}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndRight, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightDownAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightVerticalAndLeft, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightUpAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightDownAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, string([]rune{BoxDrawingsLightUpAndHorizontal, BoxDrawingsLightVerticalAndHorizontal}): BoxDrawingsLightVerticalAndHorizontal, }
Styles defines the appearance of an application. The default is for a black background and some basic colors: black, white, yellow, green, cyan, and blue.
var Styles = Theme{ TitleColor: tcell.ColorWhite.TrueColor(), BorderColor: tcell.ColorWhite.TrueColor(), GraphicsColor: tcell.ColorWhite.TrueColor(), PrimaryTextColor: tcell.ColorWhite.TrueColor(), SecondaryTextColor: tcell.ColorYellow.TrueColor(), TertiaryTextColor: tcell.ColorLimeGreen.TrueColor(), InverseTextColor: tcell.ColorBlack.TrueColor(), ContrastPrimaryTextColor: tcell.ColorBlack.TrueColor(), ContrastSecondaryTextColor: tcell.ColorLightSlateGray.TrueColor(), PrimitiveBackgroundColor: tcell.ColorBlack.TrueColor(), ContrastBackgroundColor: tcell.ColorGreen.TrueColor(), MoreContrastBackgroundColor: tcell.ColorDarkGreen.TrueColor(), ButtonCursorRune: '◀', CheckBoxCheckedRune: 'X', CheckBoxCursorRune: '◀', ContextMenuPaddingTop: 0, ContextMenuPaddingBottom: 0, ContextMenuPaddingLeft: 1, ContextMenuPaddingRight: 1, DropDownAbbreviationChars: "...", DropDownSymbol: '◀', DropDownOpenSymbol: '▼', DropDownSelectedSymbol: '▶', ScrollBarColor: tcell.ColorWhite.TrueColor(), WindowMinWidth: 4, WindowMinHeight: 3, }
var ( // TabSize is the number of spaces with which a tab character will be replaced. TabSize = 4 )
TrueColorTags is a flag which controls whether color tags should render as the specific colors defined by tcell, or as the colors defined by the user's terminal configuration (the default).
var TrueColorTags = false
func ANSIWriter(writer io.Writer) io.Writer
ANSIWriter returns an io.Writer which translates any ANSI escape codes written to it into cview color tags. Other escape codes don't have an effect and are simply removed. The translated text is written to the provided writer.
func ColorHex(c tcell.Color) string
ColorHex returns the hexadecimal value of a color as a string, prefixed with #. If the color is invalid, a blank string is returned.
func Escape(text string) string
Escape escapes the given text such that color and/or region tags are not recognized and substituted by the print functions of this package. For example, to include a tag-like string in a box title or in a TextView:
box.SetTitle(cview.Escape("[squarebrackets]")) fmt.Fprint(textView, cview.Escape(`["quoted"]`))
func EscapeBytes(text []byte) []byte
EscapeBytes escapes the given text such that color and/or region tags are not recognized and substituted by the print functions of this package. For example, to include a tag-like string in a box title or in a TextView:
box.SetTitle(cview.Escape("[squarebrackets]")) fmt.Fprint(textView, cview.EscapeBytes(`["quoted"]`))
func HitShortcut(event *tcell.EventKey, keybindings ...[]string) bool
HitShortcut returns whether the EventKey provided is present in one or more sets of keybindings.
func Print(screen tcell.Screen, text []byte, x, y, maxWidth, align int, color tcell.Color) (int, int)
Print prints text onto the screen into the given box at (x,y,maxWidth,1), not exceeding that box. "align" is one of AlignLeft, AlignCenter, or AlignRight. The screen's background color will not be changed.
You can change the colors and text styles mid-text by inserting a color tag. See the package description for details.
Returns the number of actual bytes of the text printed (including color tags) and the actual width used for the printed runes.
func PrintJoinedSemigraphics(screen tcell.Screen, x, y int, ch rune, color tcell.Color)
PrintJoinedSemigraphics prints a semigraphics rune into the screen at the given position with the given color, joining it with any existing semigraphics rune. Background colors are preserved. At this point, only regular single line borders are supported.
func PrintSimple(screen tcell.Screen, text []byte, x, y int)
PrintSimple prints white text to the screen at the given position.
func PrintStyle(screen tcell.Screen, text []byte, x, y, maxWidth, align int, style tcell.Style) (int, int)
PrintStyle works like Print() but it takes a style instead of just a foreground color.
func RenderScrollBar(screen tcell.Screen, visibility ScrollBarVisibility, x int, y int, height int, items int, cursor int, printed int, focused bool, color tcell.Color)
RenderScrollBar renders a scroll bar at the specified position.
func SetAttributes(style tcell.Style, attrs tcell.AttrMask) tcell.Style
SetAttributes sets attributes on a style.
func StripTags(text []byte, colors bool, regions bool) []byte
StripTags returns the provided text without color and/or region tags.
func TaggedStringWidth(text string) int
TaggedStringWidth returns the width of the given string needed to print it on screen. The text may contain color tags which are not counted.
func TaggedTextWidth(text []byte) int
TaggedTextWidth returns the width of the given string needed to print it on screen. The text may contain color tags which are not counted.
func TranslateANSI(text string) string
TranslateANSI replaces ANSI escape sequences found in the provided string with cview's color tags and returns the resulting string.
func WordWrap(text string, width int) (lines []string)
WordWrap splits a text such that each resulting line does not exceed the given screen width. Possible split points are after any punctuation or whitespace. Whitespace after split points will be dropped.
This function considers color tags to have no width.
Text is always split at newline characters ('\n').
BUG(tslocum) Text containing square brackets is not escaped properly. Use TextView.SetWrapWidth where possible.
Issue: https://code.rocketnine.space/tslocum/cview/issues/27
Application represents the top node of an application.
It is not strictly required to use this class as none of the other classes depend on it. However, it provides useful tools to set up an application and plays nicely with all widgets.
The following command displays a primitive p on the screen until Ctrl-C is pressed:
if err := cview.NewApplication().SetRoot(p, true).Run(); err != nil { panic(err) }
type Application struct { sync.RWMutex // contains filtered or unexported fields }
func NewApplication() *Application
NewApplication creates and returns a new application.
func (a *Application) Draw(p ...Primitive)
Draw draws the provided primitives on the screen, or when no primitives are provided, draws the application's root primitive (i.e. the entire screen).
When one or more primitives are supplied, the Draw functions of the primitives are called. Handlers set via BeforeDrawFunc and AfterDrawFunc are not called.
When no primitives are provided, the Draw function of the application's root primitive is called. This results in drawing the entire screen. Handlers set via BeforeDrawFunc and AfterDrawFunc are also called.
func (a *Application) EnableBracketedPaste(enable bool)
EnableBracketedPaste enables bracketed paste mode, which is enabled by default.
func (a *Application) EnableMouse(enable bool)
EnableMouse enables mouse events.
func (a *Application) GetAfterDrawFunc() func(screen tcell.Screen)
GetAfterDrawFunc returns the callback function installed with SetAfterDrawFunc() or nil if none has been installed.
func (a *Application) GetAfterResizeFunc() func(width int, height int)
GetAfterResizeFunc returns the callback function installed with SetAfterResizeFunc() or nil if none has been installed.
func (a *Application) GetBeforeDrawFunc() func(screen tcell.Screen) bool
GetBeforeDrawFunc returns the callback function installed with SetBeforeDrawFunc() or nil if none has been installed.
func (a *Application) GetFocus() Primitive
GetFocus returns the primitive which has the current focus. If none has it, nil is returned.
func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.
func (a *Application) GetMouseCapture() func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction)
GetMouseCapture returns the function installed with SetMouseCapture() or nil if no such function has been installed.
func (a *Application) GetScreen() tcell.Screen
GetScreen returns the current tcell.Screen of the application. Lock the application when manipulating the screen to prevent race conditions. This value is only available after calling Init or Run.
func (a *Application) GetScreenSize() (width, height int)
GetScreenSize returns the size of the application's screen. These values are only available after calling Init or Run.
func (a *Application) HandlePanic()
HandlePanic (when deferred at the start of a goroutine) handles panics gracefully. The terminal is returned to its original state before the panic message is printed.
Panics may only be handled by the panicking goroutine. Because of this, HandlePanic must be deferred at the start of each goroutine (including main).
func (a *Application) Init() error
Init initializes the application screen. Calling Init before running is not required. Its primary use is to populate screen dimensions before running an application.
func (a *Application) QueueEvent(event tcell.Event)
QueueEvent sends an event to the Application event loop.
It is not recommended for event to be nil.
func (a *Application) QueueUpdate(f func())
QueueUpdate queues a function to be executed as part of the event loop.
Note that Draw() is not implicitly called after the execution of f as that may not be desirable. You can call Draw() from f if the screen should be refreshed after each update. Alternatively, use QueueUpdateDraw() to follow up with an immediate refresh of the screen.
func (a *Application) QueueUpdateDraw(f func(), p ...Primitive)
QueueUpdateDraw works like QueueUpdate() except, when one or more primitives are provided, the primitives are drawn after the provided function returns. When no primitives are provided, the entire screen is drawn after the provided function returns.
func (a *Application) ResizeToFullScreen(p Primitive)
ResizeToFullScreen resizes the given primitive such that it fills the entire screen.
func (a *Application) RingBell()
RingBell sends a bell code to the terminal.
func (a *Application) Run() error
Run starts the application and thus the event loop. This function returns when Stop() was called.
func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen))
SetAfterDrawFunc installs a callback function which is invoked after the root primitive was drawn during screen updates.
Provide nil to uninstall the callback function.
func (a *Application) SetAfterFocusFunc(handler func(p Primitive))
SetAfterFocusFunc installs a callback function which is invoked after the application's focus changes.
Provide nil to uninstall the callback function.
func (a *Application) SetAfterResizeFunc(handler func(width int, height int))
SetAfterResizeFunc installs a callback function which is invoked when the application's window is initialized, and when the application's window size changes. After invoking this callback the screen is cleared and the application is drawn.
Provide nil to uninstall the callback function.
func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool)
SetBeforeDrawFunc installs a callback function which is invoked just before the root primitive is drawn during screen updates. If the function returns true, drawing will not continue, i.e. the root primitive will not be drawn (and an after-draw-handler will not be called).
Note that the screen is not cleared by the application. To clear the screen, you may call screen.Clear().
Provide nil to uninstall the callback function.
func (a *Application) SetBeforeFocusFunc(handler func(p Primitive) bool)
SetBeforeFocusFunc installs a callback function which is invoked before the application's focus changes. Return false to maintain the current focus.
Provide nil to uninstall the callback function.
func (a *Application) SetDoubleClickInterval(interval time.Duration)
SetDoubleClickInterval sets the maximum time between clicks to register a double click rather than a single click. A standard duration is provided as StandardDoubleClick. No interval is set by default, disabling double clicks.
func (a *Application) SetFocus(p Primitive)
SetFocus sets the focus on a new primitive. All key events will be redirected to that primitive. Callers must ensure that the primitive will handle key events.
Blur() will be called on the previously focused primitive. Focus() will be called on the new primitive.
func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey)
SetInputCapture sets a function which captures all key events before they are forwarded to the key event handler of the primitive which currently has focus. This function can then choose to forward that key event (or a different one) by returning it or stop the key event processing by returning nil.
Note that this also affects the default event handling of the application itself: Such a handler can intercept the Ctrl-C event which closes the application.
func (a *Application) SetMouseCapture(capture func(event *tcell.EventMouse, action MouseAction) (*tcell.EventMouse, MouseAction))
SetMouseCapture sets a function which captures mouse events (consisting of the original tcell mouse event and the semantic mouse action) before they are forwarded to the appropriate mouse event handler. This function can then choose to forward that event (or a different one) by returning it or stop the event processing by returning a nil mouse event.
func (a *Application) SetRoot(root Primitive, fullscreen bool)
SetRoot sets the root primitive for this application. If "fullscreen" is set to true, the root primitive's position will be changed to fill the screen.
This function must be called at least once or nothing will be displayed when the application starts.
It also calls SetFocus() on the primitive and draws the application.
func (a *Application) SetScreen(screen tcell.Screen)
SetScreen allows you to provide your own tcell.Screen object. For most applications, this is not needed and you should be familiar with tcell.Screen when using this function.
This function is typically called before the first call to Run(). Init() need not be called on the screen.
func (a *Application) Stop()
Stop stops the application, causing Run() to return.
func (a *Application) Suspend(f func()) bool
Suspend temporarily suspends the application by exiting terminal UI mode and invoking the provided function "f". When "f" returns, terminal UI mode is entered again and the application resumes.
A return value of true indicates that the application was suspended and "f" was called. If false is returned, the application was already suspended, terminal UI mode was not exited, and "f" was not called.
Box is the base Primitive for all widgets. It has a background color and optional surrounding elements such as a border and a title. It does not have inner text. Widgets embed Box and draw their text over it.
type Box struct {
// contains filtered or unexported fields
}
func NewBox() *Box
NewBox returns a Box without a border.
func (b *Box) Blur()
Blur is called when this primitive loses focus.
func (b *Box) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (b *Box) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (b *Box) GetBackgroundColor() tcell.Color
GetBackgroundColor returns the box's background color.
func (b *Box) GetBorder() bool
GetBorder returns a value indicating whether the box have a border or not.
func (b *Box) GetBorderPadding() (top, bottom, left, right int)
GetBorderPadding returns the size of the padding around the box content.
Deprecated: This function is provided for backwards compatibility. Developers should use GetPadding instead.
func (b *Box) GetDrawFunc() func(screen tcell.Screen, x, y, width, height int) (int, int, int, int)
GetDrawFunc returns the callback function which was installed with SetDrawFunc() or nil if no such function has been installed.
func (b *Box) GetFocusable() Focusable
GetFocusable returns the item's Focusable.
func (b *Box) GetInnerRect() (int, int, int, int)
GetInnerRect returns the position of the inner rectangle (x, y, width, height), without the border and without any padding. Width and height values will clamp to 0 and thus never be negative.
func (b *Box) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey
GetInputCapture returns the function installed with SetInputCapture() or nil if no such function has been installed.
func (b *Box) GetMouseCapture() func(action MouseAction, event *tcell.EventMouse) (MouseAction, *tcell.EventMouse)
GetMouseCapture returns the function installed with SetMouseCapture() or nil if no such function has been installed.
func (b *Box) GetPadding() (top, bottom, left, right int)
GetPadding returns the size of the padding around the box content.
func (b *Box) GetRect() (int, int, int, int)
GetRect returns the current position of the rectangle, x, y, width, and height.
func (b *Box) GetTitle() string
GetTitle returns the box's current title.
func (b *Box) GetVisible() bool
GetVisible returns a value indicating whether or not the box is visible.
func (b *Box) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (b *Box) InRect(x, y int) bool
InRect returns true if the given coordinate is within the bounds of the box's rectangle.
func (b *Box) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns nil.
func (b *Box) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns nil.
func (b *Box) SetBackgroundColor(color tcell.Color)
SetBackgroundColor sets the box's background color.
func (b *Box) SetBackgroundTransparent(transparent bool)
SetBackgroundTransparent sets the flag indicating whether or not the box's background is transparent. The screen is not cleared before drawing the application. Overlaying transparent widgets directly onto the screen may result in artifacts. To resolve this, add a blank, non-transparent Box to the bottom layer of the interface via Panels, or set a handler via SetBeforeDrawFunc which clears the screen.
func (b *Box) SetBorder(show bool)
SetBorder sets the flag indicating whether or not the box should have a border.
func (b *Box) SetBorderAttributes(attr tcell.AttrMask)
SetBorderAttributes sets the border's style attributes. You can combine different attributes using bitmask operations:
box.SetBorderAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (b *Box) SetBorderColor(color tcell.Color)
SetBorderColor sets the box's border color.
func (b *Box) SetBorderColorFocused(color tcell.Color)
SetBorderColorFocused sets the box's border color when the box is focused.
func (b *Box) SetBorderPadding(top, bottom, left, right int)
SetBorderPadding sets the size of the padding around the box content.
Deprecated: This function is provided for backwards compatibility. Developers should use SetPadding instead.
func (b *Box) SetDrawFunc(handler func(screen tcell.Screen, x, y, width, height int) (int, int, int, int))
SetDrawFunc sets a callback function which is invoked after the box primitive has been drawn. This allows you to add a more individual style to the box (and all primitives which extend it).
The function is provided with the box's dimensions (set via SetRect()). It must return the box's inner dimensions (x, y, width, height) which will be returned by GetInnerRect(), used by descendent primitives to draw their own content.
func (b *Box) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey)
SetInputCapture installs a function which captures key events before they are forwarded to the primitive's default key event handler. This function can then choose to forward that key event (or a different one) to the default handler by returning it. If nil is returned, the default handler will not be called.
Providing a nil handler will remove a previously existing handler.
Note that this function will not have an effect on primitives composed of other primitives, such as Form, Flex, or Grid. Key events are only captured by the primitives that have focus (e.g. InputField) and only one primitive can have focus at a time. Composing primitives such as Form pass the focus on to their contained primitives and thus never receive any key events themselves. Therefore, they cannot intercept key events.
func (b *Box) SetMouseCapture(capture func(action MouseAction, event *tcell.EventMouse) (MouseAction, *tcell.EventMouse))
SetMouseCapture sets a function which captures mouse events (consisting of the original tcell mouse event and the semantic mouse action) before they are forwarded to the primitive's default mouse event handler. This function can then choose to forward that event (or a different one) by returning it or returning a nil mouse event, in which case the default handler will not be called.
Providing a nil handler will remove a previously existing handler.
func (b *Box) SetPadding(top, bottom, left, right int)
SetPadding sets the size of the padding around the box content.
func (b *Box) SetRect(x, y, width, height int)
SetRect sets a new position of the primitive. Note that this has no effect if this primitive is part of a layout (e.g. Flex, Grid) or if it was added like this:
application.SetRoot(b, true)
func (b *Box) SetTitle(title string)
SetTitle sets the box's title.
func (b *Box) SetTitleAlign(align int)
SetTitleAlign sets the alignment of the title, one of AlignLeft, AlignCenter, or AlignRight.
func (b *Box) SetTitleColor(color tcell.Color)
SetTitleColor sets the box's title color.
func (b *Box) SetVisible(v bool)
SetVisible sets the flag indicating whether or not the box is visible.
func (b *Box) ShowFocus(showFocus bool)
ShowFocus sets the flag indicating whether or not the borders of this primitive should change thickness when focused.
func (b *Box) WrapInputHandler(inputHandler func(*tcell.EventKey, func(p Primitive))) func(*tcell.EventKey, func(p Primitive))
WrapInputHandler wraps an input handler (see InputHandler()) with the functionality to capture input (see SetInputCapture()) before passing it on to the provided (default) input handler.
This is only meant to be used by subclassing primitives.
func (b *Box) WrapMouseHandler(mouseHandler func(MouseAction, *tcell.EventMouse, func(p Primitive)) (bool, Primitive)) func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
WrapMouseHandler wraps a mouse event handler (see MouseHandler()) with the functionality to capture mouse events (see SetMouseCapture()) before passing them on to the provided (default) event handler.
This is only meant to be used by subclassing primitives.
Button is labeled box that triggers an action when selected.
type Button struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewButton(label string) *Button
NewButton returns a new input field.
func (b *Button) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (b *Button) GetLabel() string
GetLabel returns the button text.
func (b *Button) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (b *Button) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (b *Button) SetBackgroundColorFocused(color tcell.Color)
SetBackgroundColorFocused sets the background color of the button text when the button is in focus.
func (b *Button) SetBlurFunc(handler func(key tcell.Key))
SetBlurFunc sets a handler which is called when the user leaves the button. The callback function is provided with the key that was pressed, which is one of the following:
func (b *Button) SetCursorRune(rune rune)
SetCursorRune sets the rune to show within the button when it is focused.
func (b *Button) SetLabel(label string)
SetLabel sets the button text.
func (b *Button) SetLabelColor(color tcell.Color)
SetLabelColor sets the color of the button text.
func (b *Button) SetLabelColorFocused(color tcell.Color)
SetLabelColorFocused sets the color of the button text when the button is in focus.
func (b *Button) SetSelectedFunc(handler func())
SetSelectedFunc sets a handler which is called when the button was selected.
CheckBox implements a simple box for boolean values which can be checked and unchecked.
type CheckBox struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewCheckBox() *CheckBox
NewCheckBox returns a new input field.
func (c *CheckBox) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (c *CheckBox) GetFieldHeight() int
GetFieldHeight returns the height of the field.
func (c *CheckBox) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (c *CheckBox) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (c *CheckBox) GetMessage() string
GetMessage returns the text to be displayed after the checkbox
func (c *CheckBox) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (c *CheckBox) IsChecked() bool
IsChecked returns whether or not the box is checked.
func (c *CheckBox) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (c *CheckBox) SetChangedFunc(handler func(checked bool))
SetChangedFunc sets a handler which is called when the checked state of this checkbox was changed by the user. The handler function receives the new state.
func (c *CheckBox) SetChecked(checked bool)
SetChecked sets the state of the checkbox.
func (c *CheckBox) SetCheckedRune(rune rune)
SetCheckedRune sets the rune to show when the checkbox is checked.
func (c *CheckBox) SetCursorRune(rune rune)
SetCursorRune sets the rune to show within the checkbox when it is focused.
func (c *CheckBox) SetDoneFunc(handler func(key tcell.Key))
SetDoneFunc sets a handler which is called when the user is done using the checkbox. The callback function is provided with the key that was pressed, which is one of the following:
func (c *CheckBox) SetFieldBackgroundColor(color tcell.Color)
SetFieldBackgroundColor sets the background color of the input area.
func (c *CheckBox) SetFieldBackgroundColorFocused(color tcell.Color)
SetFieldBackgroundColorFocused sets the background color of the input area when focused.
func (c *CheckBox) SetFieldTextColor(color tcell.Color)
SetFieldTextColor sets the text color of the input area.
func (c *CheckBox) SetFieldTextColorFocused(color tcell.Color)
SetFieldTextColorFocused sets the text color of the input area when focused.
func (c *CheckBox) SetFinishedFunc(handler func(key tcell.Key))
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (c *CheckBox) SetLabel(label string)
SetLabel sets the text to be displayed before the input area.
func (c *CheckBox) SetLabelColor(color tcell.Color)
SetLabelColor sets the color of the label.
func (c *CheckBox) SetLabelColorFocused(color tcell.Color)
SetLabelColorFocused sets the color of the label when focused.
func (c *CheckBox) SetLabelWidth(width int)
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (c *CheckBox) SetMessage(message string)
SetMessage sets the text to be displayed after the checkbox
ContextMenu is a menu that appears upon user interaction, such as right clicking or pressing Alt+Enter.
type ContextMenu struct {
// contains filtered or unexported fields
}
func NewContextMenu(parent Primitive) *ContextMenu
NewContextMenu returns a new context menu.
func (c *ContextMenu) AddContextItem(text string, shortcut rune, selected func(index int))
AddContextItem adds an item to the context menu. Adding an item with no text or shortcut will add a divider.
func (c *ContextMenu) ClearContextMenu()
ClearContextMenu removes all items from the context menu.
func (c *ContextMenu) ContextMenuList() *List
ContextMenuList returns the underlying List of the context menu.
func (c *ContextMenu) ContextMenuVisible() bool
ContextMenuVisible returns whether or not the context menu is visible.
func (c *ContextMenu) HideContextMenu(setFocus func(Primitive))
HideContextMenu hides the context menu.
func (c *ContextMenu) SetContextSelectedFunc(handler func(index int, text string, shortcut rune))
SetContextSelectedFunc sets the function which is called when the user selects a context menu item. The function receives the item's index in the menu (starting with 0), its text and its shortcut rune. SetSelectedFunc must be called before the context menu is shown.
func (c *ContextMenu) ShowContextMenu(item int, x int, y int, setFocus func(Primitive))
ShowContextMenu shows the context menu. Provide -1 for both to position on the selected item, or specify a position.
DropDown implements a selection widget whose options become visible in a drop-down list when activated.
type DropDown struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewDropDown() *DropDown
NewDropDown returns a new drop-down.
func (d *DropDown) AddOptions(options ...*DropDownOption)
AddOptions adds new selectable options to this drop-down.
func (d *DropDown) AddOptionsSimple(options ...string)
AddOptionsSimple adds new selectable options to this drop-down.
func (d *DropDown) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (d *DropDown) Focus(delegate func(p Primitive))
Focus is called by the application when the primitive receives focus.
func (d *DropDown) GetCurrentOption() (int, *DropDownOption)
GetCurrentOption returns the index of the currently selected option as well as the option itself. If no option was selected, -1 and nil is returned.
func (d *DropDown) GetFieldHeight() int
GetFieldHeight returns the height of the field.
func (d *DropDown) GetFieldWidth() int
GetFieldWidth returns this primitive's field screen width.
func (d *DropDown) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (d *DropDown) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (d *DropDown) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (d *DropDown) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (d *DropDown) SetAlwaysDrawDropDownSymbol(alwaysDraw bool)
SetAlwaysDrawDropDownSymbol sets a flad that determines whether the drop down symbol is always drawn. The symbol is normally only drawn when focused.
func (d *DropDown) SetChangedFunc(handler func(index int, option *DropDownOption))
SetChangedFunc sets a handler which is called when the user changes the focused drop-down option. The handler is provided with the selected option's index and the option itself. If "no option" was selected, these values are -1 and nil.
func (d *DropDown) SetCurrentOption(index int)
SetCurrentOption sets the index of the currently selected option. This may be a negative value to indicate that no option is currently selected. Calling this function will also trigger the "selected" callback (if there is one).
func (d *DropDown) SetDoneFunc(handler func(key tcell.Key))
SetDoneFunc sets a handler which is called when the user is done selecting options. The callback function is provided with the key that was pressed, which is one of the following:
func (d *DropDown) SetDropDownBackgroundColor(color tcell.Color)
SetDropDownBackgroundColor sets the background color of the drop-down list.
func (d *DropDown) SetDropDownOpenSymbolRune(symbol rune)
SetDropDownOpenSymbolRune sets the rune to be drawn at the end of the dropdown field to indicate that the a dropdown is open.
func (d *DropDown) SetDropDownSelectedBackgroundColor(color tcell.Color)
SetDropDownSelectedBackgroundColor sets the background color of the selected option in the drop-down list.
func (d *DropDown) SetDropDownSelectedSymbolRune(symbol rune)
SetDropDownSelectedSymbolRune sets the rune to be drawn at the start of the selected list item.
func (d *DropDown) SetDropDownSelectedTextColor(color tcell.Color)
SetDropDownSelectedTextColor sets the text color of the selected option in the drop-down list.
func (d *DropDown) SetDropDownSymbolRune(symbol rune)
SetDropDownSymbolRune sets the rune to be drawn at the end of the dropdown field to indicate that this field is a dropdown.
func (d *DropDown) SetDropDownTextColor(color tcell.Color)
SetDropDownTextColor sets text color of the drop-down list.
func (d *DropDown) SetFieldBackgroundColor(color tcell.Color)
SetFieldBackgroundColor sets the background color of the options area.
func (d *DropDown) SetFieldBackgroundColorFocused(color tcell.Color)
SetFieldBackgroundColorFocused sets the background color of the options area when focused.
func (d *DropDown) SetFieldTextColor(color tcell.Color)
SetFieldTextColor sets the text color of the options area.
func (d *DropDown) SetFieldTextColorFocused(color tcell.Color)
SetFieldTextColorFocused sets the text color of the options area when focused.
func (d *DropDown) SetFieldWidth(width int)
SetFieldWidth sets the screen width of the options area. A value of 0 means extend to as long as the longest option text.
func (d *DropDown) SetFinishedFunc(handler func(key tcell.Key))
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (d *DropDown) SetLabel(label string)
SetLabel sets the text to be displayed before the input area.
func (d *DropDown) SetLabelColor(color tcell.Color)
SetLabelColor sets the color of the label.
func (d *DropDown) SetLabelColorFocused(color tcell.Color)
SetLabelColorFocused sets the color of the label when focused.
func (d *DropDown) SetLabelWidth(width int)
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (d *DropDown) SetOptions(selected func(index int, option *DropDownOption), options ...*DropDownOption)
SetOptions replaces all current options with the ones provided and installs one callback function which is called when one of the options is selected. It will be called with the option's index and the option itself. The "selected" parameter may be nil.
func (d *DropDown) SetOptionsSimple(selected func(index int, option *DropDownOption), options ...string)
SetOptionsSimple replaces all current options with the ones provided and installs one callback function which is called when one of the options is selected. It will be called with the option's index and the option itself The "selected" parameter may be nil.
func (d *DropDown) SetPrefixTextColor(color tcell.Color)
SetPrefixTextColor sets the color of the prefix string. The prefix string is shown when the user starts typing text, which directly selects the first option that starts with the typed string.
func (d *DropDown) SetSelectedFunc(handler func(index int, option *DropDownOption))
SetSelectedFunc sets a handler which is called when the user selects a drop-down's option. This handler will be called in addition and prior to an option's optional individual handler. The handler is provided with the selected option's index and the option itself. If "no option" was selected, these values are -1 and nil.
func (d *DropDown) SetTextOptions(prefix, suffix, currentPrefix, currentSuffix, noSelection string)
SetTextOptions sets the text to be placed before and after each drop-down option (prefix/suffix), the text placed before and after the currently selected option (currentPrefix/currentSuffix) as well as the text to be displayed when no option is currently selected. Per default, all of these strings are empty.
DropDownOption is one option that can be selected in a drop-down primitive.
type DropDownOption struct { sync.RWMutex // contains filtered or unexported fields }
func NewDropDownOption(text string) *DropDownOption
NewDropDownOption returns a new option for a dropdown.
func (d *DropDownOption) GetReference() interface{}
GetReference returns the reference object of this dropdown option.
func (d *DropDownOption) GetText() string
GetText returns the text of this dropdown option.
func (d *DropDownOption) SetReference(reference interface{})
SetReference allows you to store a reference of any type in this option.
func (d *DropDownOption) SetSelectedFunc(handler func(index int, option *DropDownOption))
SetSelectedFunc sets the handler to be called when this option is selected.
func (d *DropDownOption) SetText(text string)
SetText returns the text of this dropdown option.
Flex is a basic implementation of the Flexbox layout. The contained primitives are arranged horizontally or vertically. The way they are distributed along that dimension depends on their layout settings, which is either a fixed length or a proportional length. See AddItem() for details.
type Flex struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewFlex() *Flex
NewFlex returns a new flexbox layout container with no primitives and its direction set to FlexColumn. To add primitives to this layout, see AddItem(). To change the direction, see SetDirection().
Note that Flex will have a transparent background by default so that any nil flex items will show primitives behind the Flex. To disable this transparency:
flex.SetBackgroundTransparent(false)
func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool)
AddItem adds a new item to the container. The "fixedSize" argument is a width or height that may not be changed by the layout algorithm. A value of 0 means that its size is flexible and may be changed. The "proportion" argument defines the relative size of the item compared to other flexible-size items. For example, items with a proportion of 2 will be twice as large as items with a proportion of 1. The proportion must be at least 1 if fixedSize == 0 (ignored otherwise).
If "focus" is set to true, the item will receive focus when the Flex primitive receives focus. If multiple items have the "focus" flag set to true, the first one will receive focus.
A nil value for the primitive represents empty space.
func (f *Flex) AddItemAtIndex(index int, item Primitive, fixedSize, proportion int, focus bool)
AddItemAtIndex adds an item to the flex at a given index. For more information see AddItem.
func (f *Flex) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (f *Flex) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (f *Flex) GetDirection() int
GetDirection returns the direction in which the contained primitives are distributed. This can be either FlexColumn (default) or FlexRow.
func (f *Flex) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (f *Flex) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (f *Flex) RemoveItem(p Primitive)
RemoveItem removes all items for the given primitive from the container, keeping the order of the remaining items intact.
func (f *Flex) ResizeItem(p Primitive, fixedSize, proportion int)
ResizeItem sets a new size for the item(s) with the given primitive. If there are multiple Flex items with the same primitive, they will all receive the same size. For details regarding the size parameters, see AddItem().
func (f *Flex) SetDirection(direction int)
SetDirection sets the direction in which the contained primitives are distributed. This can be either FlexColumn (default) or FlexRow.
func (f *Flex) SetFullScreen(fullScreen bool)
SetFullScreen sets the flag which, when true, causes the flex layout to use the entire screen space instead of whatever size it is currently assigned to.
FocusManager manages application focus.
type FocusManager struct { sync.RWMutex // contains filtered or unexported fields }
func NewFocusManager(setFocus func(p Primitive)) *FocusManager
NewFocusManager returns a new FocusManager object.
func (f *FocusManager) Add(p ...Primitive)
Add adds an element to the focus handler.
func (f *FocusManager) AddAt(index int, p Primitive)
AddAt adds an element to the focus handler at the specified index.
func (f *FocusManager) Focus(p Primitive)
Focus focuses the provided element.
func (f *FocusManager) FocusAt(index int)
FocusAt focuses the element at the provided index.
func (f *FocusManager) FocusNext()
FocusNext focuses the next element.
func (f *FocusManager) FocusPrevious()
FocusPrevious focuses the previous element.
func (f *FocusManager) GetFocusIndex() int
GetFocusIndex returns the index of the currently focused element.
func (f *FocusManager) GetFocusedPrimitive() Primitive
GetFocusedPrimitive returns the currently focused primitive.
func (f *FocusManager) SetWrapAround(wrapAround bool)
SetWrapAround sets the flag that determines whether navigation will wrap around. That is, navigating forwards on the last field will move the selection to the first field (similarly in the other direction). If set to false, the focus won't change when navigating forwards on the last element or navigating backwards on the first element.
func (f *FocusManager) Transform(tr Transformation)
Transform modifies the current focus.
Focusable provides a method which determines if a primitive has focus. Composed primitives may be focused based on the focused state of their contained primitives.
type Focusable interface { HasFocus() bool }
Form allows you to combine multiple one-line form elements into a vertical or horizontal layout. Form elements include types such as InputField or CheckBox. These elements can be optionally followed by one or more buttons for which you can define form-wide actions (e.g. Save, Clear, Cancel).
type Form struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewForm() *Form
NewForm returns a new form.
func (f *Form) AddButton(label string, selected func())
AddButton adds a new button to the form. The "selected" function is called when the user selects this button. It may be nil.
func (f *Form) AddCheckBox(label string, message string, checked bool, changed func(checked bool))
AddCheckBox adds a checkbox to the form. It has a label, a message, an initial state, and an (optional) callback function which is invoked when the state of the checkbox was changed by the user.
func (f *Form) AddDropDown(label string, initialOption int, selected func(index int, option *DropDownOption), options []*DropDownOption)
AddDropDown adds a drop-down element to the form. It has a label, options, and an (optional) callback function which is invoked when an option was selected. The initial option may be a negative value to indicate that no option is currently selected.
func (f *Form) AddDropDownSimple(label string, initialOption int, selected func(index int, option *DropDownOption), options ...string)
AddDropDownSimple adds a drop-down element to the form. It has a label, options, and an (optional) callback function which is invoked when an option was selected. The initial option may be a negative value to indicate that no option is currently selected.
func (f *Form) AddFormItem(item FormItem)
AddFormItem adds a new item to the form. This can be used to add your own objects to the form. Note, however, that the Form class will override some of its attributes to make it work in the form context. Specifically, these are:
func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string))
AddInputField adds an input field to the form. It has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), an optional accept function to validate the item's value (set to nil to accept any text), and an (optional) callback function which is invoked when the input field's text has changed.
func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string))
AddPasswordField adds a password field to the form. This is similar to an input field except that the user's input not shown. Instead, a "mask" character is displayed. The password field has a label, an optional initial value, a field width (a value of 0 extends it as far as possible), and an (optional) callback function which is invoked when the input field's text has changed.
func (f *Form) AddSlider(label string, current, max, increment int, changed func(value int))
AddSlider adds a slider to the form. It has a label, an initial value, a maximum value, an amount to increment by when modified via keyboard, and an (optional) callback function which is invoked when the state of the slider was changed by the user.
func (f *Form) Clear(includeButtons bool)
Clear removes all input elements from the form, including the buttons if specified.
func (f *Form) ClearButtons()
ClearButtons removes all buttons from the form.
func (f *Form) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (f *Form) Focus(delegate func(p Primitive))
Focus is called by the application when the primitive receives focus.
func (f *Form) GetAttributes() *FormItemAttributes
GetAttributes returns the current attribute settings of a form.
func (f *Form) GetButton(index int) *Button
GetButton returns the button at the specified 0-based index. Note that buttons have been specially prepared for this form and modifying some of their attributes may have unintended side effects.
func (f *Form) GetButtonCount() int
GetButtonCount returns the number of buttons in this form.
func (f *Form) GetButtonIndex(label string) int
GetButtonIndex returns the index of the button with the given label, starting with 0 for the button that was added first. If no such label was found, -1 is returned.
func (f *Form) GetFocusedItemIndex() (formItem, button int)
GetFocusedItemIndex returns the indices of the form element or button which currently has focus. If they don't, -1 is returned resepectively.
func (f *Form) GetFormItem(index int) FormItem
GetFormItem returns the form item at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included. If index is out of bounds it returns nil.
func (f *Form) GetFormItemByLabel(label string) FormItem
GetFormItemByLabel returns the first form element with the given label. If no such element is found, nil is returned. Buttons are not searched and will therefore not be returned.
func (f *Form) GetFormItemCount() int
GetFormItemCount returns the number of items in the form (not including the buttons).
func (f *Form) GetFormItemIndex(label string) int
GetFormItemIndex returns the index of the first form element with the given label. If no such element is found, -1 is returned. Buttons are not searched and will therefore not be returned.
func (f *Form) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (f *Form) IndexOfFormItem(item FormItem) int
IndexOfFormItem returns the index of the given FormItem.
func (f *Form) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (f *Form) RemoveButton(index int)
RemoveButton removes the button at the specified position, starting with 0 for the button that was added first.
func (f *Form) RemoveFormItem(index int)
RemoveFormItem removes the form element at the given position, starting with index 0. Elements are referenced in the order they were added. Buttons are not included.
func (f *Form) SetButtonBackgroundColor(color tcell.Color)
SetButtonBackgroundColor sets the background color of the buttons.
func (f *Form) SetButtonBackgroundColorFocused(color tcell.Color)
SetButtonBackgroundColorFocused sets the background color of the buttons when focused.
func (f *Form) SetButtonTextColor(color tcell.Color)
SetButtonTextColor sets the color of the button texts.
func (f *Form) SetButtonTextColorFocused(color tcell.Color)
SetButtonTextColorFocused sets the color of the button texts when focused.
func (f *Form) SetButtonsAlign(align int)
SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft (the default), AlignCenter, and AlignRight. This is only
func (f *Form) SetCancelFunc(callback func())
SetCancelFunc sets a handler which is called when the user hits the Escape key.
func (f *Form) SetFieldBackgroundColor(color tcell.Color)
SetFieldBackgroundColor sets the background color of the input areas.
func (f *Form) SetFieldBackgroundColorFocused(color tcell.Color)
SetFieldBackgroundColorFocused sets the background color of the input areas when focused.
func (f *Form) SetFieldTextColor(color tcell.Color)
SetFieldTextColor sets the text color of the input areas.
func (f *Form) SetFieldTextColorFocused(color tcell.Color)
SetFieldTextColorFocused sets the text color of the input areas when focused.
func (f *Form) SetFocus(index int)
SetFocus shifts the focus to the form element with the given index, counting non-button items first and buttons last. Note that this index is only used when the form itself receives focus.
func (f *Form) SetHorizontal(horizontal bool)
SetHorizontal sets the direction the form elements are laid out. If set to true, instead of positioning them from top to bottom (the default), they are positioned from left to right, moving into the next row if there is not enough space.
func (f *Form) SetItemPadding(padding int)
SetItemPadding sets the number of empty rows between form items for vertical layouts and the number of empty cells between form items for horizontal layouts.
func (f *Form) SetLabelColor(color tcell.Color)
SetLabelColor sets the color of the labels.
func (f *Form) SetLabelColorFocused(color tcell.Color)
SetLabelColorFocused sets the color of the labels when focused.
func (f *Form) SetWrapAround(wrapAround bool)
SetWrapAround sets the flag that determines whether navigating the form will wrap around. That is, navigating downwards on the last item will move the selection to the first item (similarly in the other direction). If set to false, the selection won't change when navigating downwards on the last item or navigating upwards on the first item.
FormItem is the interface all form items must implement to be able to be included in a form.
type FormItem interface { Primitive // GetLabel returns the item's label text. GetLabel() string // SetLabelWidth sets the screen width of the label. A value of 0 will cause the // primitive to use the width of the label string. SetLabelWidth(int) // SetLabelColor sets the color of the label. SetLabelColor(tcell.Color) // SetLabelColor sets the color of the label when focused. SetLabelColorFocused(tcell.Color) // GetFieldWidth returns the width of the form item's field (the area which // is manipulated by the user) in number of screen cells. A value of 0 // indicates the the field width is flexible and may use as much space as // required. GetFieldWidth() int // GetFieldHeight returns the height of the form item. GetFieldHeight() int // SetFieldTextColor sets the text color of the input area. SetFieldTextColor(tcell.Color) // SetFieldTextColorFocused sets the text color of the input area when focused. SetFieldTextColorFocused(tcell.Color) // SetFieldBackgroundColor sets the background color of the input area. SetFieldBackgroundColor(tcell.Color) // SetFieldBackgroundColor sets the background color of the input area when focused. SetFieldBackgroundColorFocused(tcell.Color) // SetBackgroundColor sets the background color of the form item. SetBackgroundColor(tcell.Color) // SetFinishedFunc sets a callback invoked when the user leaves the form item. SetFinishedFunc(func(key tcell.Key)) }
FormItemAttributes is a set of attributes to be applied.
type FormItemAttributes struct { // The screen width of the label. A value of 0 will cause the primitive to // use the width of the label string. LabelWidth int BackgroundColor tcell.Color LabelColor tcell.Color LabelColorFocused tcell.Color FieldBackgroundColor tcell.Color FieldBackgroundColorFocused tcell.Color FieldTextColor tcell.Color FieldTextColorFocused tcell.Color FinishedFunc func(key tcell.Key) }
Frame is a wrapper which adds space around another primitive. In addition, the top area (header) and the bottom area (footer) may also contain text.
type Frame struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewFrame(primitive Primitive) *Frame
NewFrame returns a new frame around the given primitive. The primitive's size will be changed to fit within this frame.
func (f *Frame) AddText(text string, header bool, align int, color tcell.Color)
AddText adds text to the frame. Set "header" to true if the text is to appear in the header, above the contained primitive. Set it to false for it to appear in the footer, below the contained primitive. "align" must be one of the Align constants. Rows in the header are printed top to bottom, rows in the footer are printed bottom to top. Note that long text can overlap as different alignments will be placed on the same row.
func (f *Frame) Clear()
Clear removes all text from the frame.
func (f *Frame) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (f *Frame) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (f *Frame) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (f *Frame) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (f *Frame) SetBorders(top, bottom, header, footer, left, right int)
SetBorders sets the width of the frame borders as well as "header" and "footer", the vertical space between the header and footer text and the contained primitive (does not apply if there is no text).
Grid is an implementation of a grid-based layout. It works by defining the size of the rows and columns, then placing primitives into the grid.
Some settings can lead to the grid exceeding its available space. SetOffset() can then be used to scroll in steps of rows and columns. These offset values can also be controlled with the arrow keys (or the "g","G", "j", "k", "h", and "l" keys) while the grid has focus and none of its contained primitives do.
type Grid struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewGrid() *Grid
NewGrid returns a new grid-based layout container with no initial primitives.
Note that Grid will have a transparent background by default so that any areas not covered by any primitives will show primitives behind the Grid. To disable this transparency:
grid.SetBackgroundTransparent(false)
func (g *Grid) AddItem(p Primitive, row, column, rowSpan, colSpan, minGridHeight, minGridWidth int, focus bool)
AddItem adds a primitive and its position to the grid. The top-left corner of the primitive will be located in the top-left corner of the grid cell at the given row and column and will span "rowSpan" rows and "colSpan" columns. For example, for a primitive to occupy rows 2, 3, and 4 and columns 5 and 6:
grid.AddItem(p, 2, 5, 3, 2, 0, 0, true)
If rowSpan or colSpan is 0, the primitive will not be drawn.
You can add the same primitive multiple times with different grid positions. The minGridWidth and minGridHeight values will then determine which of those positions will be used. This is similar to CSS media queries. These minimum values refer to the overall size of the grid. If multiple items for the same primitive apply, the one that has at least one highest minimum value will be used, or the primitive added last if those values are the same. Example:
grid.AddItem(p, 0, 0, 0, 0, 0, 0, true). // Hide in small grids. AddItem(p, 0, 0, 1, 2, 100, 0, true). // One-column layout for medium grids. AddItem(p, 1, 1, 3, 2, 300, 0, true) // Multi-column layout for large grids.
To use the same grid layout for all sizes, simply set minGridWidth and minGridHeight to 0.
If the item's focus is set to true, it will receive focus when the grid receives focus. If there are multiple items with a true focus flag, the last visible one that was added will receive focus.
func (g *Grid) Blur()
Blur is called when this primitive loses focus.
func (g *Grid) Clear()
Clear removes all items from the grid.
func (g *Grid) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (g *Grid) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (g *Grid) GetOffset() (rows, columns int)
GetOffset returns the current row and column offset (see SetOffset() for details).
func (g *Grid) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (g *Grid) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (g *Grid) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (g *Grid) RemoveItem(p Primitive)
RemoveItem removes all items for the given primitive from the grid, keeping the order of the remaining items intact.
func (g *Grid) SetBorders(borders bool)
SetBorders sets whether or not borders are drawn around grid items. Setting this value to true will cause the gap values (see SetGap()) to be ignored and automatically assumed to be 1 where the border graphics are drawn.
func (g *Grid) SetBordersColor(color tcell.Color)
SetBordersColor sets the color of the item borders.
func (g *Grid) SetColumns(columns ...int)
SetColumns defines how the columns of the grid are distributed. Each value defines the size of one column, starting with the leftmost column. Values greater 0 represent absolute column widths (gaps not included). Values less or equal 0 represent proportional column widths or fractions of the remaining free space, where 0 is treated the same as -1. That is, a column with a value of -3 will have three times the width of a column with a value of -1 (or 0). The minimum width set with SetMinSize() is always observed.
Primitives may extend beyond the columns defined explicitly with this function. A value of 0 is assumed for any undefined column. In fact, if you never call this function, all columns occupied by primitives will have the same width. On the other hand, unoccupied columns defined with this function will always take their place.
Assuming a total width of the grid of 100 cells and a minimum width of 0, the following call will result in columns with widths of 30, 10, 15, 15, and 30 cells:
grid.SetColumns(30, 10, -1, -1, -2)
If a primitive were then placed in the 6th and 7th column, the resulting widths would be: 30, 10, 10, 10, 20, 10, and 10 cells.
If you then called SetMinSize() as follows:
grid.SetMinSize(15, 20)
The resulting widths would be: 30, 15, 15, 15, 20, 15, and 15 cells, a total of 125 cells, 25 cells wider than the available grid width.
func (g *Grid) SetGap(row, column int)
SetGap sets the size of the gaps between neighboring primitives on the grid. If borders are drawn (see SetBorders()), these values are ignored and a gap of 1 is assumed. Panics if negative values are provided.
func (g *Grid) SetMinSize(row, column int)
SetMinSize sets an absolute minimum width for rows and an absolute minimum height for columns. Panics if negative values are provided.
func (g *Grid) SetOffset(rows, columns int)
SetOffset sets the number of rows and columns which are skipped before drawing the first grid cell in the top-left corner. As the grid will never completely move off the screen, these values may be adjusted the next time the grid is drawn. The actual position of the grid may also be adjusted such that contained primitives that have focus remain visible.
func (g *Grid) SetRows(rows ...int)
SetRows defines how the rows of the grid are distributed. These values behave the same as the column values provided with SetColumns(), see there for a definition and examples.
The provided values correspond to row heights, the first value defining the height of the topmost row.
func (g *Grid) SetSize(numRows, numColumns, rowSize, columnSize int)
SetSize is a shortcut for SetRows() and SetColumns() where all row and column values are set to the given size values. See SetColumns() for details on sizes.
InputField is a one-line box (three lines if there is a title) where the user can enter text. Use SetAcceptanceFunc() to accept or reject input, SetChangedFunc() to listen for changes, and SetMaskCharacter() to hide input from onlookers (e.g. for password input).
The following keys can be used for navigation and editing:
type InputField struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewInputField() *InputField
NewInputField returns a new input field.
func (i *InputField) Autocomplete()
Autocomplete invokes the autocomplete callback (if there is one). If the length of the returned autocomplete entries slice is greater than 0, the input field will present the user with a corresponding drop-down list the next time the input field is drawn.
It is safe to call this function from any goroutine. Note that the input field is not redrawn automatically unless called from the main goroutine (e.g. in response to events).
func (i *InputField) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (i *InputField) GetCursorPosition() int
GetCursorPosition returns the cursor position.
func (i *InputField) GetFieldHeight() int
GetFieldHeight returns the height of the field.
func (i *InputField) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (i *InputField) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (i *InputField) GetText() string
GetText returns the current text of the input field.
func (i *InputField) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (i *InputField) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (i *InputField) ResetFieldNote()
ResetFieldNote sets the note to an empty string.
func (i *InputField) SetAcceptanceFunc(handler func(textToCheck string, lastChar rune) bool)
SetAcceptanceFunc sets a handler which may reject the last character that was entered (by returning false).
This package defines a number of variables prefixed with InputField which may be used for common input (e.g. numbers, maximum text length).
func (i *InputField) SetAutocompleteFunc(callback func(currentText string) (entries []*ListItem))
SetAutocompleteFunc sets an autocomplete callback function which may return ListItems to be selected from a drop-down based on the current text of the input field. The drop-down appears only if len(entries) > 0. The callback is invoked in this function and whenever the current text changes or when Autocomplete() is called. Entries are cleared when the user selects an entry or presses Escape.
func (i *InputField) SetAutocompleteListBackgroundColor(color tcell.Color)
SetAutocompleteListBackgroundColor sets the background color of the autocomplete list.
func (i *InputField) SetAutocompleteListSelectedBackgroundColor(color tcell.Color)
SetAutocompleteListSelectedBackgroundColor sets the background of the selected ListItem.
func (i *InputField) SetAutocompleteListSelectedTextColor(color tcell.Color)
SetAutocompleteListSelectedTextColor sets the text color of the selected ListItem.
func (i *InputField) SetAutocompleteListTextColor(color tcell.Color)
SetAutocompleteListTextColor sets the text color of the ListItems.
func (i *InputField) SetAutocompleteSuggestionTextColor(color tcell.Color)
SetAutocompleteSuggestionTextColor sets the text color of the autocomplete suggestion in the input field.
func (i *InputField) SetChangedFunc(handler func(text string))
SetChangedFunc sets a handler which is called whenever the text of the input field has changed. It receives the current text (after the change).
func (i *InputField) SetCursorPosition(cursorPos int)
SetCursorPosition sets the cursor position.
func (i *InputField) SetDoneFunc(handler func(key tcell.Key))
SetDoneFunc sets a handler which is called when the user is done entering text. The callback function is provided with the key that was pressed, which is one of the following:
func (i *InputField) SetFieldBackgroundColor(color tcell.Color)
SetFieldBackgroundColor sets the background color of the input area.
func (i *InputField) SetFieldBackgroundColorFocused(color tcell.Color)
SetFieldBackgroundColorFocused sets the background color of the input area when focused.
func (i *InputField) SetFieldNote(note string)
SetFieldNote sets the text to show below the input field, e.g. when the input is invalid.
func (i *InputField) SetFieldNoteTextColor(color tcell.Color)
SetFieldNoteTextColor sets the text color of the note.
func (i *InputField) SetFieldTextColor(color tcell.Color)
SetFieldTextColor sets the text color of the input area.
func (i *InputField) SetFieldTextColorFocused(color tcell.Color)
SetFieldTextColorFocused sets the text color of the input area when focused.
func (i *InputField) SetFieldWidth(width int)
SetFieldWidth sets the screen width of the input area. A value of 0 means extend as much as possible.
func (i *InputField) SetFinishedFunc(handler func(key tcell.Key))
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (i *InputField) SetLabel(label string)
SetLabel sets the text to be displayed before the input area.
func (i *InputField) SetLabelColor(color tcell.Color)
SetLabelColor sets the color of the label.
func (i *InputField) SetLabelColorFocused(color tcell.Color)
SetLabelColorFocused sets the color of the label when focused.
func (i *InputField) SetLabelWidth(width int)
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
func (i *InputField) SetMaskCharacter(mask rune)
SetMaskCharacter sets a character that masks user input on a screen. A value of 0 disables masking.
func (i *InputField) SetPlaceholder(text string)
SetPlaceholder sets the text to be displayed when the input text is empty.
func (i *InputField) SetPlaceholderTextColor(color tcell.Color)
SetPlaceholderTextColor sets the text color of placeholder text.
func (i *InputField) SetPlaceholderTextColorFocused(color tcell.Color)
SetPlaceholderTextColorFocused sets the text color of placeholder text when focused.
func (i *InputField) SetText(text string)
SetText sets the current text of the input field.
Key defines the keyboard shortcuts of an application. Secondary shortcuts apply when not focusing a text input.
type Key struct { Cancel []string Select []string Select2 []string MoveUp []string MoveUp2 []string MoveDown []string MoveDown2 []string MoveLeft []string MoveLeft2 []string MoveRight []string MoveRight2 []string MoveFirst []string MoveFirst2 []string MoveLast []string MoveLast2 []string MovePreviousField []string MoveNextField []string MovePreviousPage []string MoveNextPage []string ShowContextMenu []string }
List displays rows of items, each of which can be selected.
type List struct { *Box *ContextMenu sync.RWMutex // contains filtered or unexported fields }
func NewList() *List
NewList returns a new form.
func (l *List) AddItem(item *ListItem)
AddItem calls InsertItem() with an index of -1.
func (l *List) Clear()
Clear removes all items from the list.
func (l *List) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (l *List) FindItems(mainSearch, secondarySearch string, mustContainBoth, ignoreCase bool) (indices []int)
FindItems searches the main and secondary texts for the given strings and returns a list of item indices in which those strings are found. One of the two search strings may be empty, it will then be ignored. Indices are always returned in ascending order.
If mustContainBoth is set to true, mainSearch must be contained in the main text AND secondarySearch must be contained in the secondary text. If it is false, only one of the two search strings must be contained.
Set ignoreCase to true for case-insensitive search.
func (l *List) Focus(delegate func(p Primitive))
Focus is called by the application when the primitive receives focus.
func (l *List) GetCurrentItem() *ListItem
GetCurrentItem returns the currently selected list item, Returns nil if no item is selected.
func (l *List) GetCurrentItemIndex() int
GetCurrentItemIndex returns the index of the currently selected list item, starting at 0 for the first item and its struct.
func (l *List) GetItem(index int) *ListItem
GetItem returns the ListItem at the given index. Returns nil when index is out of bounds.
func (l *List) GetItemCount() int
GetItemCount returns the number of items in the list.
func (l *List) GetItemText(index int) (main, secondary string)
GetItemText returns an item's texts (main and secondary). Panics if the index is out of range.
func (l *List) GetItems() []*ListItem
GetItems returns all list items.
func (l *List) GetOffset() (int, int)
GetOffset returns the number of list items and columns by which the list is scrolled down/to the right.
func (l *List) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (l *List) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (l *List) InsertItem(index int, item *ListItem)
InsertItem adds a new item to the list at the specified index. An index of 0 will insert the item at the beginning, an index of 1 before the second item, and so on. An index of GetItemCount() or higher will insert the item at the end of the list. Negative indices are also allowed: An index of -1 will insert the item at the end of the list, an index of -2 before the last item, and so on. An index of -GetItemCount()-1 or lower will insert the item at the beginning.
An item has a main text which will be highlighted when selected. It also has a secondary text which is shown underneath the main text (if it is set to visible) but which may remain empty.
The shortcut is a key binding. If the specified rune is entered, the item is selected immediately. Set to 0 for no binding.
The "selected" callback will be invoked when the user selects the item. You may provide nil if no such callback is needed or if all events are handled through the selected callback set with SetSelectedFunc().
The currently selected item will shift its position accordingly. If the list was previously empty, a "changed" event is fired because the new item becomes selected.
func (l *List) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (l *List) RemoveItem(index int)
RemoveItem removes the item with the given index (starting at 0) from the list. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end, i.e. unless the list is empty, an item is always removed.
The currently selected item is shifted accordingly. If it is the one that is removed, a "changed" event is fired.
func (l *List) SetChangedFunc(handler func(index int, item *ListItem))
SetChangedFunc sets the function which is called when the user navigates to a list item. The function receives the item's index in the list of items (starting with 0) and the list item.
This function is also called when the first item is added or when SetCurrentItem() is called.
func (l *List) SetCurrentItem(index int)
SetCurrentItem sets the currently selected item by its index, starting at 0 for the first item. If a negative index is provided, items are referred to from the back (-1 = last item, -2 = second-to-last item, and so on). Out of range indices are clamped to the beginning/end.
Calling this function triggers a "changed" event if the selection changes.
func (l *List) SetDoneFunc(handler func())
SetDoneFunc sets a function which is called when the user presses the Escape key.
func (l *List) SetHighlightFullLine(highlight bool)
SetHighlightFullLine sets a flag which determines whether the colored background of selected items spans the entire width of the view. If set to true, the highlight spans the entire view. If set to false, only the text of the selected item from beginning to end is highlighted.
func (l *List) SetHover(hover bool)
SetHover sets the flag that determines whether hovering over an item will highlight it (without triggering callbacks set with SetSelectedFunc).
func (l *List) SetIndicators(selectedPrefix, selectedSuffix, unselectedPrefix, unselectedSuffix string)
SetIndicators is used to set prefix and suffix indicators for selected and unselected items.
func (l *List) SetItemEnabled(index int, enabled bool)
SetItemEnabled sets whether an item is selectable. Panics if the index is out of range.
func (l *List) SetItemText(index int, main, secondary string)
SetItemText sets an item's main and secondary text. Panics if the index is out of range.
func (l *List) SetMainTextColor(color tcell.Color)
SetMainTextColor sets the color of the items' main text.
func (l *List) SetOffset(items, columns int)
SetOffset sets the number of list items and columns by which the list is scrolled down/to the right.
func (l *List) SetScrollBarColor(color tcell.Color)
SetScrollBarColor sets the color of the scroll bar.
func (l *List) SetScrollBarVisibility(visibility ScrollBarVisibility)
SetScrollBarVisibility specifies the display of the scroll bar.
func (l *List) SetSecondaryTextColor(color tcell.Color)
SetSecondaryTextColor sets the color of the items' secondary text.
func (l *List) SetSelectedAlwaysCentered(alwaysCentered bool)
SetSelectedAlwaysCentered sets a flag which determines whether the currently selected list item must remain centered when scrolling.
func (l *List) SetSelectedAlwaysVisible(alwaysVisible bool)
SetSelectedAlwaysVisible sets a flag which determines whether the currently selected list item must remain visible when scrolling.
func (l *List) SetSelectedBackgroundColor(color tcell.Color)
SetSelectedBackgroundColor sets the background color of selected items.
func (l *List) SetSelectedFocusOnly(focusOnly bool)
SetSelectedFocusOnly sets a flag which determines when the currently selected list item is highlighted. If set to true, selected items are only highlighted when the list has focus. If set to false, they are always highlighted.
func (l *List) SetSelectedFunc(handler func(int, *ListItem))
SetSelectedFunc sets the function which is called when the user selects a list item by pressing Enter on the current selection. The function receives the item's index in the list of items (starting with 0) and its struct.
func (l *List) SetSelectedTextAttributes(attr tcell.AttrMask)
SetSelectedTextAttributes sets the style attributes of selected items.
func (l *List) SetSelectedTextColor(color tcell.Color)
SetSelectedTextColor sets the text color of selected items.
func (l *List) SetShortcutColor(color tcell.Color)
SetShortcutColor sets the color of the items' shortcut.
func (l *List) SetWrapAround(wrapAround bool)
SetWrapAround sets the flag that determines whether navigating the list will wrap around. That is, navigating downwards on the last item will move the selection to the first item (similarly in the other direction). If set to false, the selection won't change when navigating downwards on the last item or navigating upwards on the first item.
func (l *List) ShowSecondaryText(show bool)
ShowSecondaryText determines whether or not to show secondary item texts.
func (l *List) Transform(tr Transformation)
Transform modifies the current selection.
ListItem represents an item in a List.
type ListItem struct { sync.RWMutex // contains filtered or unexported fields }
func NewListItem(mainText string) *ListItem
NewListItem returns a new item for a list.
func (l *ListItem) GetMainBytes() []byte
GetMainBytes returns the item's main text.
func (l *ListItem) GetMainText() string
GetMainText returns the item's main text.
func (l *ListItem) GetReference() interface{}
GetReference returns the item's reference object.
func (l *ListItem) GetSecondaryBytes() []byte
GetSecondaryBytes returns the item's secondary text.
func (l *ListItem) GetSecondaryText() string
GetSecondaryText returns the item's secondary text.
func (l *ListItem) GetShortcut() rune
GetShortcut returns the ListItem's shortcut.
func (l *ListItem) SetMainBytes(val []byte)
SetMainBytes sets the main text of the list item.
func (l *ListItem) SetMainText(val string)
SetMainText sets the main text of the list item.
func (l *ListItem) SetReference(val interface{})
SetReference allows you to store a reference of any type in the item
func (l *ListItem) SetSecondaryBytes(val []byte)
SetSecondaryBytes sets a secondary text to be shown underneath the main text.
func (l *ListItem) SetSecondaryText(val string)
SetSecondaryText sets a secondary text to be shown underneath the main text.
func (l *ListItem) SetSelectedFunc(handler func())
SetSelectedFunc sets a function which is called when the ListItem is selected.
func (l *ListItem) SetShortcut(val rune)
SetShortcut sets the key to select the ListItem directly, 0 if there is no shortcut.
Modal is a centered message window used to inform the user or prompt them for an immediate decision. It needs to have at least one button (added via AddButtons) or it will never disappear. You may change the title and appearance of the window by modifying the Frame returned by GetFrame. You may include additional elements within the window by modifying the Form returned by GetForm.
type Modal struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewModal() *Modal
NewModal returns a new centered message window.
func (m *Modal) AddButtons(labels []string)
AddButtons adds buttons to the window. There must be at least one button and a "done" handler so the window can be closed again.
func (m *Modal) ClearButtons()
ClearButtons removes all buttons from the window.
func (m *Modal) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (m *Modal) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (m *Modal) GetForm() *Form
GetForm returns the Form embedded in the window. The returned Form may be modified to include additional elements (e.g. AddInputField, AddFormItem).
func (m *Modal) GetFrame() *Frame
GetFrame returns the Frame embedded in the window.
func (m *Modal) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (m *Modal) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (m *Modal) SetBackgroundColor(color tcell.Color)
SetBackgroundColor sets the color of the Modal Frame background.
func (m *Modal) SetButtonBackgroundColor(color tcell.Color)
SetButtonBackgroundColor sets the background color of the buttons.
func (m *Modal) SetButtonTextColor(color tcell.Color)
SetButtonTextColor sets the color of the button texts.
func (m *Modal) SetButtonsAlign(align int)
SetButtonsAlign sets the horizontal alignment of the buttons. This must be either AlignLeft, AlignCenter (the default), or AlignRight.
func (m *Modal) SetDoneFunc(handler func(buttonIndex int, buttonLabel string))
SetDoneFunc sets a handler which is called when one of the buttons was pressed. It receives the index of the button as well as its label text. The handler is also called when the user presses the Escape key. The index will then be negative and the label text an empty string.
func (m *Modal) SetFocus(index int)
SetFocus shifts the focus to the button with the given index.
func (m *Modal) SetText(text string)
SetText sets the message text of the window. The text may contain line breaks. Note that words are wrapped, too, based on the final size of the window.
func (m *Modal) SetTextAlign(align int)
SetTextAlign sets the horizontal alignment of the text. This must be either AlignLeft, AlignCenter (the default), or AlignRight.
func (m *Modal) SetTextColor(color tcell.Color)
SetTextColor sets the color of the message text.
MouseAction indicates one of the actions the mouse is logically doing.
type MouseAction int16
Available mouse actions.
const ( MouseMove MouseAction = iota MouseLeftDown MouseLeftUp MouseLeftClick MouseLeftDoubleClick MouseMiddleDown MouseMiddleUp MouseMiddleClick MouseMiddleDoubleClick MouseRightDown MouseRightUp MouseRightClick MouseRightDoubleClick MouseScrollUp MouseScrollDown MouseScrollLeft MouseScrollRight )
Pages is a wrapper around Panels.
Deprecated: This type is provided for backwards compatibility. Developers should use Panels instead.
type Pages struct { *Panels }
func NewPages() *Pages
NewPages returns a new Panels object.
Deprecated: This function is provided for backwards compatibility. Developers should use NewPanels instead.
func (p *Pages) AddAndSwitchToPage(name string, item Primitive, resize bool)
AddAndSwitchToPage calls Add(), then SwitchTo() on that newly added panel.
func (p *Pages) AddPage(name string, item Primitive, resize, visible bool)
AddPage adds a new panel with the given name and primitive.
func (p *Pages) GetFrontPage() (name string, item Primitive)
GetFrontPage returns the front-most visible panel.
func (p *Pages) GetPageCount() int
GetPageCount returns the number of panels currently stored in this object.
func (p *Pages) HasPage(name string) bool
HasPage returns true if a panel with the given name exists in this object.
func (p *Pages) HidePage(name string)
HidePage sets a panel's visibility to "false".
func (p *Pages) RemovePage(name string)
RemovePage removes the panel with the given name.
func (p *Pages) ShowPage(name string)
ShowPage sets a panel's visibility to "true".
func (p *Pages) SwitchToPage(name string)
SwitchToPage sets a panel's visibility to "true" and all other panels' visibility to "false".
Panels is a container for other primitives often used as the application's root primitive. It allows to easily switch the visibility of the contained primitives.
type Panels struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewPanels() *Panels
NewPanels returns a new Panels object.
func (p *Panels) AddPanel(name string, item Primitive, resize, visible bool)
AddPanel adds a new panel with the given name and primitive. If there was previously a panel with the same name, it is overwritten. Leaving the name empty may cause conflicts in other functions so always specify a non-empty name.
Visible panels will be drawn in the order they were added (unless that order was changed in one of the other functions). If "resize" is set to true, the primitive will be set to the size available to the Panels primitive whenever the panels are drawn.
func (p *Panels) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (p *Panels) Focus(delegate func(p Primitive))
Focus is called by the application when the primitive receives focus.
func (p *Panels) GetFrontPanel() (name string, item Primitive)
GetFrontPanel returns the front-most visible panel. If there are no visible panels, ("", nil) is returned.
func (p *Panels) GetPanelCount() int
GetPanelCount returns the number of panels currently stored in this object.
func (p *Panels) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (p *Panels) HasPanel(name string) bool
HasPanel returns true if a panel with the given name exists in this object.
func (p *Panels) HidePanel(name string)
HidePanel sets a panel's visibility to "false".
func (p *Panels) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (p *Panels) RemovePanel(name string)
RemovePanel removes the panel with the given name. If that panel was the only visible panel, visibility is assigned to the last panel.
func (p *Panels) SendToBack(name string)
SendToBack changes the order of the panels such that the panel with the given name comes first, causing it to be drawn first with the next update (if visible).
func (p *Panels) SendToFront(name string)
SendToFront changes the order of the panels such that the panel with the given name comes last, causing it to be drawn last with the next update (if visible).
func (p *Panels) SetChangedFunc(handler func())
SetChangedFunc sets a handler which is called whenever the visibility or the order of any visible panels changes. This can be used to redraw the panels.
func (p *Panels) SetCurrentPanel(name string)
SetCurrentPanel sets a panel's visibility to "true" and all other panels' visibility to "false".
func (p *Panels) ShowPanel(name string)
ShowPanel sets a panel's visibility to "true" (in addition to any other panels which are already visible).
Primitive is the top-most interface for all graphical primitives.
type Primitive interface { // Draw draws this primitive onto the screen. Implementers can call the // screen's ShowCursor() function but should only do so when they have focus. // (They will need to keep track of this themselves.) Draw(screen tcell.Screen) // GetRect returns the current position of the primitive, x, y, width, and // height. GetRect() (int, int, int, int) // SetRect sets a new position of the primitive. SetRect(x, y, width, height int) // GetVisible returns whether or not the primitive is visible. GetVisible() bool // SetVisible sets whether or not the primitive is visible. SetVisible(v bool) // InputHandler returns a handler which receives key events when it has focus. // It is called by the Application class. // // A value of nil may also be returned, in which case this primitive cannot // receive focus and will not process any key events. // // The handler will receive the key event and a function that allows it to // set the focus to a different primitive, so that future key events are sent // to that primitive. // // The Application's Draw() function will be called automatically after the // handler returns. // // The Box class provides functionality to intercept keyboard input. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapInputHandler() so you inherit that functionality. InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) // Focus is called by the application when the primitive receives focus. // Implementers may call delegate() to pass the focus on to another primitive. Focus(delegate func(p Primitive)) // Blur is called by the application when the primitive loses focus. Blur() // GetFocusable returns the item's Focusable. GetFocusable() Focusable // MouseHandler returns a handler which receives mouse events. // It is called by the Application class. // // A value of nil may also be returned to stop the downward propagation of // mouse events. // // The Box class provides functionality to intercept mouse events. If you // subclass from Box, it is recommended that you wrap your handler using // Box.WrapMouseHandler() so you inherit that functionality. MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) }
ProgressBar indicates the progress of an operation.
type ProgressBar struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewProgressBar() *ProgressBar
NewProgressBar returns a new progress bar.
func (p *ProgressBar) AddProgress(progress int)
AddProgress adds to the current progress.
func (p *ProgressBar) Complete() bool
Complete returns whether the progress bar has been filled.
func (p *ProgressBar) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (p *ProgressBar) GetMax() int
GetMax returns the progress required to fill the bar.
func (p *ProgressBar) GetProgress() int
GetProgress gets the current progress.
func (p *ProgressBar) SetEmptyColor(empty tcell.Color)
SetEmptyColor sets the color of the empty area of the progress bar.
func (p *ProgressBar) SetEmptyRune(empty rune)
SetEmptyRune sets the rune used for the empty area of the progress bar.
func (p *ProgressBar) SetFilledColor(filled tcell.Color)
SetFilledColor sets the color of the filled area of the progress bar.
func (p *ProgressBar) SetFilledRune(filled rune)
SetFilledRune sets the rune used for the filled area of the progress bar.
func (p *ProgressBar) SetMax(max int)
SetMax sets the progress required to fill the bar.
func (p *ProgressBar) SetProgress(progress int)
SetProgress sets the current progress.
func (p *ProgressBar) SetVertical(vertical bool)
SetVertical sets the direction of the progress bar.
ScrollBarVisibility specifies the display of a scroll bar.
type ScrollBarVisibility int
const ( // ScrollBarNever never shows a scroll bar. ScrollBarNever ScrollBarVisibility = iota // ScrollBarAuto shows a scroll bar when there are items offscreen. ScrollBarAuto // ScrollBarAlways always shows a scroll bar. ScrollBarAlways )
Slider is a progress bar which may be modified via keyboard and mouse.
type Slider struct { *ProgressBar sync.RWMutex // contains filtered or unexported fields }
func NewSlider() *Slider
NewSlider returns a new slider.
func (s *Slider) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (s *Slider) GetFieldHeight() int
GetFieldHeight returns the height of the field.
func (s *Slider) GetFieldWidth() int
GetFieldWidth returns this primitive's field width.
func (s *Slider) GetLabel() string
GetLabel returns the text to be displayed before the input area.
func (s *Slider) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (s *Slider) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (s *Slider) SetChangedFunc(handler func(value int))
SetChangedFunc sets a handler which is called when the value of this slider was changed by the user. The handler function receives the new value.
func (s *Slider) SetDoneFunc(handler func(key tcell.Key))
SetDoneFunc sets a handler which is called when the user is done using the slider. The callback function is provided with the key that was pressed, which is one of the following:
func (s *Slider) SetFieldBackgroundColor(color tcell.Color)
SetFieldBackgroundColor sets the background color of the input area.
func (s *Slider) SetFieldBackgroundColorFocused(color tcell.Color)
SetFieldBackgroundColorFocused sets the background color of the input area when focused.
func (s *Slider) SetFieldTextColor(color tcell.Color)
SetFieldTextColor sets the text color of the input area.
func (s *Slider) SetFieldTextColorFocused(color tcell.Color)
SetFieldTextColorFocused sets the text color of the input area when focused.
func (s *Slider) SetFinishedFunc(handler func(key tcell.Key))
SetFinishedFunc sets a callback invoked when the user leaves this form item.
func (s *Slider) SetIncrement(increment int)
SetIncrement sets the amount the slider is incremented by when modified via keyboard.
func (s *Slider) SetLabel(label string)
SetLabel sets the text to be displayed before the input area.
func (s *Slider) SetLabelColor(color tcell.Color)
SetLabelColor sets the color of the label.
func (s *Slider) SetLabelColorFocused(color tcell.Color)
SetLabelColorFocused sets the color of the label when focused.
func (s *Slider) SetLabelWidth(width int)
SetLabelWidth sets the screen width of the label. A value of 0 will cause the primitive to use the width of the label string.
TabbedPanels is a tabbed container for other primitives. The tab switcher may be positioned vertically or horizontally, before or after the content.
type TabbedPanels struct { *Flex Switcher *TextView sync.RWMutex // contains filtered or unexported fields }
func NewTabbedPanels() *TabbedPanels
NewTabbedPanels returns a new TabbedPanels object.
func (t *TabbedPanels) AddTab(name, label string, item Primitive)
AddTab adds a new tab. Tab names should consist only of letters, numbers and spaces.
func (t *TabbedPanels) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *TabbedPanels) GetCurrentTab() string
GetCurrentTab returns the currently visible tab.
func (t *TabbedPanels) HasTab(name string) bool
HasTab returns true if a tab with the given name exists in this object.
func (t *TabbedPanels) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *TabbedPanels) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *TabbedPanels) RemoveTab(name string)
RemoveTab removes a tab.
func (t *TabbedPanels) SetChangedFunc(handler func())
SetChangedFunc sets a handler which is called whenever a tab is added, selected, reordered or removed.
func (t *TabbedPanels) SetCurrentTab(name string)
SetCurrentTab sets the currently visible tab.
func (t *TabbedPanels) SetTabBackgroundColor(color tcell.Color)
SetTabBackgroundColor sets the background color of the tab.
func (t *TabbedPanels) SetTabBackgroundColorFocused(color tcell.Color)
SetTabBackgroundColorFocused sets the background color of the tab when the tab is in focus.
func (t *TabbedPanels) SetTabLabel(name, label string)
SetTabLabel sets the label of a tab.
func (t *TabbedPanels) SetTabSwitcherAfterContent(after bool)
SetTabSwitcherAfterContent sets whether the tab switcher is positioned after content.
func (t *TabbedPanels) SetTabSwitcherDivider(start, mid, end string)
SetTabSwitcherDivider sets the tab switcher divider text. Color tags are supported.
func (t *TabbedPanels) SetTabSwitcherHeight(height int)
SetTabSwitcherHeight sets the tab switcher height. This setting only applies when rendering horizontally. A value of 0 (the default) indicates the height should automatically adjust to fit all of the tab labels.
func (t *TabbedPanels) SetTabSwitcherVertical(vertical bool)
SetTabSwitcherVertical sets the orientation of the tab switcher.
func (t *TabbedPanels) SetTabTextColor(color tcell.Color)
SetTabTextColor sets the color of the tab text.
func (t *TabbedPanels) SetTabTextColorFocused(color tcell.Color)
SetTabTextColorFocused sets the color of the tab text when the tab is in focus.
Table visualizes two-dimensional data consisting of rows and columns. Each Table cell is defined via SetCell() by the TableCell type. They can be added dynamically to the table and changed any time.
Each row of the table must have the same number of columns when it is drawn or navigated. This isn't strictly enforced, however you may encounter issues when navigating a table with rows of varied column sizes.
The most compact display of a table is without borders. Each row will then occupy one row on screen and columns are separated by the rune defined via SetSeparator() (a space character by default).
When borders are turned on (via SetBorders()), each table cell is surrounded by lines. Therefore one table row will require two rows on screen.
Columns will use as much horizontal space as they need. You can constrain their size with the MaxWidth parameter of the TableCell type.
You can define fixed rows and rolumns via SetFixed(). They will always stay in their place, even when the table is scrolled. Fixed rows are always the top rows. Fixed columns are always the leftmost columns.
You can call SetSelectable() to set columns and/or rows to "selectable". If the flag is set only for columns, entire columns can be selected by the user. If it is set only for rows, entire rows can be selected. If both flags are set, individual cells can be selected. The "selected" handler set via SetSelectedFunc() is invoked when the user presses Enter on a selection.
If the table extends beyond the available space, it can be navigated with key bindings similar to Vim:
When there is no selection, this affects the entire table (except for fixed rows and columns). When there is a selection, the user moves the selection. The class will attempt to keep the selection from moving out of the screen.
Use SetInputCapture() to override or modify keyboard input.
type Table struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewTable() *Table
NewTable returns a new table.
func (t *Table) Clear()
Clear removes all table data.
func (t *Table) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *Table) GetCell(row, column int) *TableCell
GetCell returns the contents of the cell at the specified position. A valid TableCell object is always returned but it will be uninitialized if the cell was not previously set. Such an uninitialized object will not automatically be inserted. Therefore, repeated calls to this function may return different pointers for uninitialized cells.
func (t *Table) GetColumnCount() int
GetColumnCount returns the (maximum) number of columns in the table.
func (t *Table) GetOffset() (row, column int)
GetOffset returns the current row and column offset. This indicates how many rows and columns the table is scrolled down and to the right.
func (t *Table) GetRowCount() int
GetRowCount returns the number of rows in the table.
func (t *Table) GetSelectable() (rows, columns bool)
GetSelectable returns what can be selected in a table. Refer to SetSelectable() for details.
func (t *Table) GetSelection() (row, column int)
GetSelection returns the position of the current selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (t *Table) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *Table) InsertColumn(column int)
InsertColumn inserts a column before the column with the given index. Cells in the given column and to its right will be shifted to the right by one column. Rows that have fewer initialized cells than "column" will remain unchanged.
func (t *Table) InsertRow(row int)
InsertRow inserts a row before the row with the given index. Cells on the given row and below will be shifted to the bottom by one row. If "row" is equal or larger than the current number of rows, this function has no effect.
func (t *Table) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *Table) RemoveColumn(column int)
RemoveColumn removes the column at the given position from the table. If there is no such column, this has no effect.
func (t *Table) RemoveRow(row int)
RemoveRow removes the row at the given position from the table. If there is no such row, this has no effect.
func (t *Table) ScrollToBeginning()
ScrollToBeginning scrolls the table to the beginning to that the top left corner of the table is shown. Note that this position may be corrected if there is a selection.
func (t *Table) ScrollToEnd()
ScrollToEnd scrolls the table to the beginning to that the bottom left corner of the table is shown. Adding more rows to the table will cause it to automatically scroll with the new data. Note that this position may be corrected if there is a selection.
func (t *Table) Select(row, column int)
Select sets the selected cell. Depending on the selection settings specified via SetSelectable(), this may be an entire row or column, or even ignored completely. The "selection changed" event is fired if such a callback is available (even if the selection ends up being the same as before and even if cells are not selectable).
func (t *Table) SetBorders(show bool)
SetBorders sets whether or not each cell in the table is surrounded by a border.
func (t *Table) SetBordersColor(color tcell.Color)
SetBordersColor sets the color of the cell borders.
func (t *Table) SetCell(row, column int, cell *TableCell)
SetCell sets the content of a cell the specified position. It is ok to directly instantiate a TableCell object. If the cell has content, at least the Text and Color fields should be set.
Note that setting cells in previously unknown rows and columns will automatically extend the internal table representation, e.g. starting with a row of 100,000 will immediately create 100,000 empty rows.
To avoid unnecessary garbage collection, fill columns from left to right.
func (t *Table) SetCellSimple(row, column int, text string)
SetCellSimple calls SetCell() with the given text, left-aligned, in white.
func (t *Table) SetDoneFunc(handler func(key tcell.Key))
SetDoneFunc sets a handler which is called whenever the user presses the Escape, Tab, or Backtab key. If nothing is selected, it is also called when user presses the Enter key (because pressing Enter on a selection triggers the "selected" handler set via SetSelectedFunc()).
func (t *Table) SetEvaluateAllRows(all bool)
SetEvaluateAllRows sets a flag which determines the rows to be evaluated when calculating the widths of the table's columns. When false, only visible rows are evaluated. When true, all rows in the table are evaluated.
Set this flag to true to avoid shifting column widths when the table is scrolled. (May be slower for large tables.)
func (t *Table) SetFixed(rows, columns int)
SetFixed sets the number of fixed rows and columns which are always visible even when the rest of the cells are scrolled out of view. Rows are always the top-most ones. Columns are always the left-most ones.
func (t *Table) SetOffset(row, column int)
SetOffset sets how many rows and columns should be skipped when drawing the table. This is useful for large tables that do not fit on the screen. Navigating a selection can change these values.
Fixed rows and columns are never skipped.
func (t *Table) SetScrollBarColor(color tcell.Color)
SetScrollBarColor sets the color of the scroll bar.
func (t *Table) SetScrollBarVisibility(visibility ScrollBarVisibility)
SetScrollBarVisibility specifies the display of the scroll bar.
func (t *Table) SetSelectable(rows, columns bool)
SetSelectable sets the flags which determine what can be selected in a table. There are three selection modi:
func (t *Table) SetSelectedFunc(handler func(row, column int))
SetSelectedFunc sets a handler which is called whenever the user presses the Enter key on a selected cell/row/column. The handler receives the position of the selection and its cell contents. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (t *Table) SetSelectedStyle(foregroundColor, backgroundColor tcell.Color, attributes tcell.AttrMask)
SetSelectedStyle sets a specific style for selected cells. If no such style is set, per default, selected cells are inverted (i.e. their foreground and background colors are swapped).
To reset a previous setting to its default, make the following call:
table.SetSelectedStyle(tcell.ColorDefault, tcell.ColorDefault, 0)
func (t *Table) SetSelectionChangedFunc(handler func(row, column int))
SetSelectionChangedFunc sets a handler which is called whenever the current selection changes. The handler receives the position of the new selection. If entire rows are selected, the column index is undefined. Likewise for entire columns.
func (t *Table) SetSeparator(separator rune)
SetSeparator sets the character used to fill the space between two neighboring cells. This is a space character ' ' per default but you may want to set it to Borders.Vertical (or any other rune) if the column separation should be more visible. If cell borders are activated, this is ignored.
Separators have the same color as borders.
func (t *Table) SetSortClicked(sortClicked bool)
SetSortClicked sets a flag which determines whether the table is sorted when a fixed row is clicked. This flag is enabled by default.
func (t *Table) SetSortFunc(sortFunc func(column, i, j int) bool)
SetSortFunc sets the sorting function used for the table. When unset, a case-sensitive string comparison is used.
func (t *Table) Sort(column int, descending bool)
Sort sorts the table by the column at the given index. You may set a custom sorting function with SetSortFunc.
TableCell represents one cell inside a Table. You can instantiate this type directly but all colors (background and text) will be set to their default which is black.
type TableCell struct { // The reference object. Reference interface{} // The text to be displayed in the table cell. Text []byte // The alignment of the cell text. One of AlignLeft (default), AlignCenter, // or AlignRight. Align int // The maximum width of the cell in screen space. This is used to give a // column a maximum width. Any cell text whose screen width exceeds this width // is cut off. Set to 0 if there is no maximum width. MaxWidth int // If the total table width is less than the available width, this value is // used to add extra width to a column. See SetExpansion() for details. Expansion int // The color of the cell text. Color tcell.Color // The background color of the cell. BackgroundColor tcell.Color // The style attributes of the cell. Attributes tcell.AttrMask // If set to true, this cell cannot be selected. NotSelectable bool sync.RWMutex // contains filtered or unexported fields }
func NewTableCell(text string) *TableCell
NewTableCell returns a new table cell with sensible defaults. That is, left aligned text with the primary text color (see Styles) and a transparent background (using the background of the Table).
func (c *TableCell) GetBytes() []byte
GetBytes returns the cell's text.
func (c *TableCell) GetLastPosition() (x, y, width int)
GetLastPosition returns the position of the table cell the last time it was drawn on screen. If the cell is not on screen, the return values are undefined.
Because the Table class will attempt to keep selected cells on screen, this function is most useful in response to a "selected" event (see SetSelectedFunc()) or a "selectionChanged" event (see SetSelectionChangedFunc()).
func (c *TableCell) GetReference() interface{}
GetReference returns this cell's reference object.
func (c *TableCell) GetText() string
GetText returns the cell's text.
func (c *TableCell) SetAlign(align int)
SetAlign sets the cell's text alignment, one of AlignLeft, AlignCenter, or AlignRight.
func (c *TableCell) SetAttributes(attr tcell.AttrMask)
SetAttributes sets the cell's text attributes. You can combine different attributes using bitmask operations:
cell.SetAttributes(tcell.AttrUnderline | tcell.AttrBold)
func (c *TableCell) SetBackgroundColor(color tcell.Color)
SetBackgroundColor sets the cell's background color. Set to tcell.ColorDefault to use the table's background color.
func (c *TableCell) SetBytes(text []byte)
SetBytes sets the cell's text.
func (c *TableCell) SetExpansion(expansion int)
SetExpansion sets the value by which the column of this cell expands if the available width for the table is more than the table width (prior to applying this expansion value). This is a proportional value. The amount of unused horizontal space is divided into widths to be added to each column. How much extra width a column receives depends on the expansion value: A value of 0 (the default) will not cause the column to increase in width. Other values are proportional, e.g. a value of 2 will cause a column to grow by twice the amount of a column with a value of 1.
Since this value affects an entire column, the maximum over all visible cells in that column is used.
This function panics if a negative value is provided.
func (c *TableCell) SetMaxWidth(maxWidth int)
SetMaxWidth sets maximum width of the cell in screen space. This is used to give a column a maximum width. Any cell text whose screen width exceeds this width is cut off. Set to 0 if there is no maximum width.
func (c *TableCell) SetReference(reference interface{})
SetReference allows you to store a reference of any type in this cell. This will allow you to establish a mapping between the cell and your actual data.
func (c *TableCell) SetSelectable(selectable bool)
SetSelectable sets whether or not this cell can be selected by the user.
func (c *TableCell) SetStyle(style tcell.Style)
SetStyle sets the cell's style (foreground color, background color, and attributes) all at once.
func (c *TableCell) SetText(text string)
SetText sets the cell's text.
func (c *TableCell) SetTextColor(color tcell.Color)
SetTextColor sets the cell's text color.
TextView is a box which displays text. It implements the io.Writer interface so you can stream text to it. This does not trigger a redraw automatically but if a handler is installed via SetChangedFunc(), you can cause it to be redrawn. (See SetChangedFunc() for more details.)
If the text view is scrollable (the default), text is kept in a buffer which may be larger than the screen and can be navigated similarly to Vim:
If the text is not scrollable, any text above the top visible line is discarded.
Use SetInputCapture() to override or modify keyboard input.
If dynamic colors are enabled via SetDynamicColors(), text color can be changed dynamically by embedding color strings in square brackets. This works the same way as anywhere else. Please see the package documentation for more information.
If regions are enabled via SetRegions(), you can define text regions within the text and assign region IDs to them. Text regions start with region tags. Region tags are square brackets that contain a region ID in double quotes, for example:
We define a ["rg"]region[""] here.
A text region ends with the next region tag. Tags with no region ID ([""]) don't start new regions. They can therefore be used to mark the end of a region. Region IDs must satisfy the following regular expression:
[a-zA-Z0-9_,;: \-\.]+
Regions can be highlighted by calling the Highlight() function with one or more region IDs. This can be used to display search results, for example.
The ScrollToHighlight() function can be used to jump to the currently highlighted region once when the text view is drawn the next time.
type TextView struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewTextView() *TextView
NewTextView returns a new text view.
func (t *TextView) Clear()
Clear removes all text from the buffer.
func (t *TextView) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *TextView) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (t *TextView) GetBufferSize() (rows int, maxLen int)
GetBufferSize returns the number of lines and the length of the longest line in the text buffer. The screen size of the widget is available via GetRect.
func (t *TextView) GetBytes(stripTags bool) []byte
GetBytes returns the current text of this text view. If "stripTags" is set to true, any region/color tags are stripped from the text.
func (t *TextView) GetHighlights() (regionIDs []string)
GetHighlights returns the IDs of all currently highlighted regions.
func (t *TextView) GetRegionText(regionID string) string
GetRegionText returns the text of the region with the given ID. If dynamic colors are enabled, color tags are stripped from the text. Newlines are always returned as '\n' runes.
If the region does not exist or if regions are turned off, an empty string is returned.
func (t *TextView) GetScrollOffset() (row, column int)
GetScrollOffset returns the number of rows and columns that are skipped at the top left corner when the text view has been scrolled.
func (t *TextView) GetText(stripTags bool) string
GetText returns the current text of this text view. If "stripTags" is set to true, any region/color tags are stripped from the text.
func (t *TextView) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (t *TextView) Highlight(regionIDs ...string)
Highlight specifies which regions should be highlighted. If highlight toggling is set to true (see SetToggleHighlights()), the highlight of the provided regions is toggled (highlighted regions are un-highlighted and vice versa). If toggling is set to false, the provided regions are highlighted and all other regions will not be highlighted (you may also provide nil to turn off all highlights).
For more information on regions, see class description. Empty region strings are ignored.
Text in highlighted regions will be drawn inverted, i.e. with their background and foreground colors swapped.
func (t *TextView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *TextView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *TextView) ScrollTo(row, column int)
ScrollTo scrolls to the specified row and column (both starting with 0).
func (t *TextView) ScrollToBeginning()
ScrollToBeginning scrolls to the top left corner of the text if the text view is scrollable.
func (t *TextView) ScrollToEnd()
ScrollToEnd scrolls to the bottom left corner of the text if the text view is scrollable. Adding new rows to the end of the text view will cause it to scroll with the new data.
func (t *TextView) ScrollToHighlight()
ScrollToHighlight will cause the visible area to be scrolled so that the highlighted regions appear in the visible area of the text view. This repositioning happens the next time the text view is drawn. It happens only once so you will need to call this function repeatedly to always keep highlighted regions in view.
Nothing happens if there are no highlighted regions or if the text view is not scrollable.
func (t *TextView) SetBytes(text []byte)
SetBytes sets the text of this text view to the provided byte slice. Previously contained text will be removed.
func (t *TextView) SetChangedFunc(handler func())
SetChangedFunc sets a handler function which is called when the text of the text view has changed. This is useful when text is written to this io.Writer in a separate goroutine. Doing so does not automatically cause the screen to be refreshed so you may want to use the "changed" handler to redraw the screen.
Note that to avoid race conditions or deadlocks, there are a few rules you should follow:
See package description for details on dealing with concurrency.
func (t *TextView) SetDoneFunc(handler func(key tcell.Key))
SetDoneFunc sets a handler which is called when the user presses on the following keys: Escape, Enter, Tab, Backtab. The key is passed to the handler.
func (t *TextView) SetDynamicColors(dynamic bool)
SetDynamicColors sets the flag that allows the text color to be changed dynamically. See class description for details.
func (t *TextView) SetHighlightBackgroundColor(color tcell.Color)
SetHighlightBackgroundColor sets the foreground color of highlighted text.
func (t *TextView) SetHighlightForegroundColor(color tcell.Color)
SetHighlightForegroundColor sets the foreground color of highlighted text.
func (t *TextView) SetHighlightedFunc(handler func(added, removed, remaining []string))
SetHighlightedFunc sets a handler which is called when the list of currently highlighted regions change. It receives a list of region IDs which were newly highlighted, those that are not highlighted anymore, and those that remain highlighted.
Note that because regions are only determined during drawing, this function can only fire for regions that have existed during the last call to Draw().
func (t *TextView) SetMaxLines(maxLines int)
SetMaxLines sets the maximum number of newlines the text view will hold before discarding older data from the buffer.
func (t *TextView) SetRegions(regions bool)
SetRegions sets the flag that allows to define regions in the text. See class description for details.
func (t *TextView) SetReindexBuffer(reindex bool)
SetReindexBuffer set a flag controlling whether the buffer is reindexed when it is modified. This improves the performance of TextViews whose contents always have line-breaks in the same location. This must be called after the buffer has been indexed.
func (t *TextView) SetScrollBarColor(color tcell.Color)
SetScrollBarColor sets the color of the scroll bar.
func (t *TextView) SetScrollBarVisibility(visibility ScrollBarVisibility)
SetScrollBarVisibility specifies the display of the scroll bar.
func (t *TextView) SetScrollable(scrollable bool)
SetScrollable sets the flag that decides whether or not the text view is scrollable. If true, text is kept in a buffer and can be navigated. If false, the last line will always be visible.
func (t *TextView) SetText(text string)
SetText sets the text of this text view to the provided string. Previously contained text will be removed.
func (t *TextView) SetTextAlign(align int)
SetTextAlign sets the horizontal alignment of the text. This must be either AlignLeft, AlignCenter, or AlignRight.
func (t *TextView) SetTextColor(color tcell.Color)
SetTextColor sets the initial color of the text (which can be changed dynamically by sending color strings in square brackets to the text view if dynamic colors are enabled).
func (t *TextView) SetToggleHighlights(toggle bool)
SetToggleHighlights sets a flag to determine how regions are highlighted. When set to true, the Highlight() function (or a mouse click) will toggle the provided/selected regions. When set to false, Highlight() (or a mouse click) will simply highlight the provided regions.
func (t *TextView) SetVerticalAlign(valign VerticalAlignment)
SetVerticalAlign sets the vertical alignment of the text. This must be either AlignTop, AlignMiddle, or AlignBottom.
func (t *TextView) SetWordWrap(wrapOnWords bool)
SetWordWrap sets the flag that, if true and if the "wrap" flag is also true (see SetWrap()), wraps the line at spaces or after punctuation marks. Note that trailing spaces will not be printed.
This flag is ignored if the "wrap" flag is false.
func (t *TextView) SetWrap(wrap bool)
SetWrap sets the flag that, if true, leads to lines that are longer than the available width being wrapped onto the next line. If false, any characters beyond the available width are not displayed.
func (t *TextView) SetWrapWidth(width int)
SetWrapWidth set the maximum width of lines when wrapping is enabled. When set to 0 the width of the TextView is used.
func (t *TextView) Write(p []byte) (n int, err error)
Write lets us implement the io.Writer interface. Tab characters will be replaced with TabSize space characters. A "\n" or "\r\n" will be interpreted as a new line.
Theme defines the colors used when primitives are initialized.
type Theme struct { // Title, border and other lines TitleColor tcell.Color // Box titles. BorderColor tcell.Color // Box borders. GraphicsColor tcell.Color // Graphics. // Text PrimaryTextColor tcell.Color // Primary text. SecondaryTextColor tcell.Color // Secondary text (e.g. labels). TertiaryTextColor tcell.Color // Tertiary text (e.g. subtitles, notes). InverseTextColor tcell.Color // Text on primary-colored backgrounds. ContrastPrimaryTextColor tcell.Color // Primary text for contrasting elements. ContrastSecondaryTextColor tcell.Color // Secondary text on ContrastBackgroundColor-colored backgrounds. // Background PrimitiveBackgroundColor tcell.Color // Main background color for primitives. ContrastBackgroundColor tcell.Color // Background color for contrasting elements. MoreContrastBackgroundColor tcell.Color // Background color for even more contrasting elements. // Button ButtonCursorRune rune // The symbol to draw at the end of button labels when focused. // Check box CheckBoxCheckedRune rune CheckBoxCursorRune rune // The symbol to draw within the checkbox when focused. // Context menu ContextMenuPaddingTop int ContextMenuPaddingBottom int ContextMenuPaddingLeft int ContextMenuPaddingRight int // Drop down DropDownAbbreviationChars string // The chars to show when the option's text gets shortened. DropDownSymbol rune // The symbol to draw at the end of the field when closed. DropDownOpenSymbol rune // The symbol to draw at the end of the field when opened. DropDownSelectedSymbol rune // The symbol to draw to indicate the selected list item. // Scroll bar ScrollBarColor tcell.Color // Window WindowMinWidth int WindowMinHeight int }
Transformation describes a widget state modification.
type Transformation int
Widget transformations.
const ( TransformFirstItem Transformation = 1 TransformLastItem Transformation = 2 TransformPreviousItem Transformation = 3 TransformNextItem Transformation = 4 TransformPreviousPage Transformation = 5 TransformNextPage Transformation = 6 )
TreeNode represents one node in a tree view.
type TreeNode struct { sync.RWMutex // contains filtered or unexported fields }
func NewTreeNode(text string) *TreeNode
NewTreeNode returns a new tree node.
func (n *TreeNode) AddChild(node *TreeNode)
AddChild adds a new child node to this node.
func (n *TreeNode) ClearChildren()
ClearChildren removes all child nodes from this node.
func (n *TreeNode) Collapse()
Collapse makes the child nodes of this node disappear.
func (n *TreeNode) CollapseAll()
CollapseAll collapses this node and all descendent nodes.
func (n *TreeNode) Expand()
Expand makes the child nodes of this node appear.
func (n *TreeNode) ExpandAll()
ExpandAll expands this node and all descendent nodes.
func (n *TreeNode) GetChildren() []*TreeNode
GetChildren returns this node's children.
func (n *TreeNode) GetColor() tcell.Color
GetColor returns the node's color.
func (n *TreeNode) GetReference() interface{}
GetReference returns this node's reference object.
func (n *TreeNode) GetText() string
GetText returns this node's text.
func (n *TreeNode) IsExpanded() bool
IsExpanded returns whether the child nodes of this node are visible.
func (n *TreeNode) SetChildren(childNodes []*TreeNode)
SetChildren sets this node's child nodes.
func (n *TreeNode) SetColor(color tcell.Color)
SetColor sets the node's text color.
func (n *TreeNode) SetExpanded(expanded bool)
SetExpanded sets whether or not this node's child nodes should be displayed.
func (n *TreeNode) SetFocusedFunc(handler func())
SetFocusedFunc sets the function which is called when the user navigates to this node.
This function is also called when the user selects this node.
func (n *TreeNode) SetIndent(indent int)
SetIndent sets an additional indentation for this node's text. A value of 0 keeps the text as far left as possible with a minimum of line graphics. Any value greater than that moves the text to the right.
func (n *TreeNode) SetReference(reference interface{})
SetReference allows you to store a reference of any type in this node. This will allow you to establish a mapping between the TreeView hierarchy and your internal tree structure.
func (n *TreeNode) SetSelectable(selectable bool)
SetSelectable sets a flag indicating whether this node can be focused and selected by the user.
func (n *TreeNode) SetSelectedFunc(handler func())
SetSelectedFunc sets a function which is called when the user selects this node by hitting Enter when it is focused.
func (n *TreeNode) SetText(text string)
SetText sets the node's text which is displayed.
func (n *TreeNode) Walk(callback func(node, parent *TreeNode) bool)
Walk traverses this node's subtree in depth-first, pre-order (NLR) order and calls the provided callback function on each traversed node (which includes this node) with the traversed node and its parent node (nil for this node). The callback returns whether traversal should continue with the traversed node's child nodes (true) or not recurse any deeper (false).
TreeView displays tree structures. A tree consists of nodes (TreeNode objects) where each node has zero or more child nodes and exactly one parent node (except for the root node which has no parent node).
The SetRoot() function is used to specify the root of the tree. Other nodes are added locally to the root node or any of its descendents. See the TreeNode documentation for details on node attributes. (You can use SetReference() to store a reference to nodes of your own tree structure.)
Nodes can be focused by calling SetCurrentNode(). The user can navigate the selection or the tree by using the following keys:
Selected nodes can trigger the "selected" callback when the user hits Enter.
The root node corresponds to level 0, its children correspond to level 1, their children to level 2, and so on. Per default, the first level that is displayed is 0, i.e. the root node. You can call SetTopLevel() to hide levels.
If graphics are turned on (see SetGraphics()), lines indicate the tree's hierarchy. Alternative (or additionally), you can set different prefixes using SetPrefixes() for different levels, for example to display hierarchical bullet point lists.
type TreeView struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewTreeView() *TreeView
NewTreeView returns a new tree view.
func (t *TreeView) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (t *TreeView) GetCurrentNode() *TreeNode
GetCurrentNode returns the currently selected node or nil of no node is currently selected.
func (t *TreeView) GetRoot() *TreeNode
GetRoot returns the root node of the tree. If no such node was previously set, nil is returned.
func (t *TreeView) GetRowCount() int
GetRowCount returns the number of "visible" nodes. This includes nodes which fall outside the tree view's box but notably does not include the children of collapsed nodes. Note that this value is only up to date after the tree view has been drawn.
func (t *TreeView) GetScrollOffset() int
GetScrollOffset returns the number of node rows that were skipped at the top of the tree view. Note that when the user navigates the tree view, this value is only updated after the tree view has been redrawn.
func (t *TreeView) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (t *TreeView) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (t *TreeView) SetAlign(align bool)
SetAlign controls the horizontal alignment of the node texts. If set to true, all texts except that of top-level nodes will be placed in the same column. If set to false, they will indent with the hierarchy.
func (t *TreeView) SetChangedFunc(handler func(node *TreeNode))
SetChangedFunc sets the function which is called when the user navigates to a new tree node.
func (t *TreeView) SetCurrentNode(node *TreeNode)
SetCurrentNode focuses a node or, when provided with nil, clears focus. Selected nodes must be visible and selectable, or else the selection will be changed to the top-most selectable and visible node.
This function does NOT trigger the "changed" callback.
func (t *TreeView) SetDoneFunc(handler func(key tcell.Key))
SetDoneFunc sets a handler which is called whenever the user presses the Escape, Tab, or Backtab key.
func (t *TreeView) SetGraphics(showGraphics bool)
SetGraphics sets a flag which determines whether or not line graphics are drawn to illustrate the tree's hierarchy.
func (t *TreeView) SetGraphicsColor(color tcell.Color)
SetGraphicsColor sets the colors of the lines used to draw the tree structure.
func (t *TreeView) SetPrefixes(prefixes []string)
SetPrefixes defines the strings drawn before the nodes' texts. This is a slice of strings where each element corresponds to a node's hierarchy level, i.e. 0 for the root, 1 for the root's children, and so on (levels will cycle).
For example, to display a hierarchical list with bullet points:
treeView.SetGraphics(false). SetPrefixes([]string{"* ", "- ", "x "})
func (t *TreeView) SetRoot(root *TreeNode)
SetRoot sets the root node of the tree.
func (t *TreeView) SetScrollBarColor(color tcell.Color)
SetScrollBarColor sets the color of the scroll bar.
func (t *TreeView) SetScrollBarVisibility(visibility ScrollBarVisibility)
SetScrollBarVisibility specifies the display of the scroll bar.
func (t *TreeView) SetSelectedBackgroundColor(color tcell.Color)
SetSelectedBackgroundColor sets the background color of selected items.
func (t *TreeView) SetSelectedFunc(handler func(node *TreeNode))
SetSelectedFunc sets the function which is called when the user selects a node by pressing Enter on the current selection.
func (t *TreeView) SetSelectedTextColor(color tcell.Color)
SetSelectedTextColor sets the text color of selected items.
func (t *TreeView) SetTopLevel(topLevel int)
SetTopLevel sets the first tree level that is visible with 0 referring to the root, 1 to the root's child nodes, and so on. Nodes above the top level are not displayed.
func (t *TreeView) Transform(tr Transformation)
Transform modifies the current selection.
VerticalAlignment represents vertical alignment.
type VerticalAlignment int
Vertical alignment within a box.
const ( AlignTop VerticalAlignment = iota AlignMiddle AlignBottom )
Window is a draggable, resizable frame around a primitive. Windows must be added to a WindowManager.
type Window struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewWindow(primitive Primitive) *Window
NewWindow returns a new window around the given primitive.
func (w *Window) Blur()
Blur is called when this primitive loses focus.
func (w *Window) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (w *Window) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (w *Window) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (w *Window) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive))
InputHandler returns the handler for this primitive.
func (w *Window) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
func (w *Window) SetFullscreen(fullscreen bool)
SetFullscreen sets the flag indicating whether or not the the window should be drawn fullscreen.
WindowManager provides an area which windows may be added to.
type WindowManager struct { *Box sync.RWMutex // contains filtered or unexported fields }
func NewWindowManager() *WindowManager
NewWindowManager returns a new window manager.
func (wm *WindowManager) Add(w ...*Window)
Add adds a window to the manager.
func (wm *WindowManager) Clear()
Clear removes all windows from the manager.
func (wm *WindowManager) Draw(screen tcell.Screen)
Draw draws this primitive onto the screen.
func (wm *WindowManager) Focus(delegate func(p Primitive))
Focus is called when this primitive receives focus.
func (wm *WindowManager) HasFocus() bool
HasFocus returns whether or not this primitive has focus.
func (wm *WindowManager) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive)
MouseHandler returns the mouse handler for this primitive.
Text containing square brackets is not escaped properly. Use TextView.SetWrapWidth where possible.
Issue: https://code.rocketnine.space/tslocum/cview/issues/27
Name | Synopsis |
---|---|
.. | |
demos | |
box | Demo code for the Box primitive. |
button | Demo code for the Button primitive. |
checkbox | Demo code for the CheckBox primitive. |
dropdown | Demo code for the DropDown primitive. |
flex | Demo code for the Flex primitive. |
focusmanager | Demo code for the FocusManager utility. |
form | Demo code for the Form primitive. |
frame | Demo code for the Frame primitive. |
grid | Demo code for the Grid primitive. |
inputfield | |
autocomplete | |
autocompleteasync | |
simple | Demo code for the InputField primitive. |
list | Demo code for the List primitive. |
modal | Demo code for the Modal primitive. |
panels | Demo code for the Panels primitive. |
presentation | A presentation of the cview package, implemented with cview. |
primitive | Demo code which illustrates how to implement your own primitive. |
progressbar | Demo code for the ProgressBar primitive. |
tabbedpanels | Demo code for the TabbedPanels primitive. |
table | Demo code for the Table primitive. |
textview | Demo code for the TextView primitive. |
treeview | Demo code for the TreeView primitive. |
unicode | Demo code for unicode support (demonstrates wide Chinese characters). |